Ren'Py 6.8.0 Released
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- jack_norton
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- PyTom
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Re: Ren'Py 6.8.0 Pre-Released
I take this quite seriously. At least on my Mac, it's reporting things as an Intel build, and when I do the following:jack_norton wrote:Ok today was making the builds for Heileen, using 6.8.0c : when tried to run it on my Intel 10.5.1 Mac, the app doesn't start at all and says "You can't open the application "Heileen" because it is not supported on this architecture."
So seems like you made a PPC-only universal build!!I think 6.7.1 was fine, I'm going to check it now.
- Download 6.8.0c
- Run the launcher
- Select the demo project
- Goto Tool and Build Distributions
And then unpack the resulting zip, I get a working Intel binary. So it's disturbing to me that this isn't the case for you.
Could you maybe make a 6.8.0c build of the Heileen demo and upload it, so I can pick it apart to see what's going wrong? Thanks.
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- jack_norton
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Re: Ren'Py 6.8.0 Pre-Released
Hum I think we got a problem then 
I just did your steps:
I just did your steps:
to be sure it wasn't something weird in my code (as always happens) but even the standard demo has the same problem on my leopard (Mac OS 10.5.5): you want me to still upload the demo? is really weird, myself don't understand what's going on! maybe I could test your build on my mac instead ? a BTW I do the build on the pc then I copy to the mac, but this shouldn't be a problem since always worked before.- Download 6.8.0c
- Run the launcher
- Select the demo project
- Goto Tool and Build Distributions
- PyTom
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Re: Ren'Py 6.8.0 Pre-Released
Well, my build is the standard one that ships with Ren'Py. So I would like to see your build and see what differs.
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- jack_norton
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Re: Ren'Py 6.8.0 Pre-Released
Ok I've uploaded the standard renpy demo that doesn't work on my mac here:
http://www.didone.com/games/demo-mac.zip
I'm really curious about what you'll find out!! macs are always a mystery...! btw do you notice in my screenshot that symbol over the actual renpy icon (don't know how to translate it in english, the circle with a stroked line on it), really strange...
http://www.didone.com/games/demo-mac.zip
I'm really curious about what you'll find out!! macs are always a mystery...! btw do you notice in my screenshot that symbol over the actual renpy icon (don't know how to translate it in english, the circle with a stroked line on it), really strange...
- PyTom
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Re: Ren'Py 6.8.0 Pre-Released
I tend to call that the "busters sign", after the movie ghostbusters. But it's never a good thing. I'm able to repeat the problem, so hopefully there will be a fix shortly.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
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- PyTom
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Re: Ren'Py 6.8.0 Pre-Released
Okay, I've updated Ren'Py to 6.8.0d. This fixes the bug fixing mac applications on Windows. (Which was a file separator issue: my code was expecting /es, while Windows was producing \s.)
I tested, and am pretty sure this fixes the bug. Unless someone comes up with a show-stopper, I'll be releasing 6.8.0 later today.
I tested, and am pretty sure this fixes the bug. Unless someone comes up with a show-stopper, I'll be releasing 6.8.0 later today.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
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- jack_norton
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Re: Ren'Py 6.8.0 Pre-Released
Cool, downloading it now, thanks!
edit: now works perfectly.
edit: now works perfectly.
- jack_norton
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Re: Ren'Py 6.8.0 Pre-Released
Have still a minor problem: I placed the icons in the base directory and I see it correctly on mac, but not on pc. I think is because of some .ico specific requirement. I can't upload my .ico on forums but I uploaded it here:
http://www.winterwolves.net/icon.ico
the python launcher didn't had his default icon, so looks like the program "tried" to put the icon.ico but somehow wasn't successful.
http://www.winterwolves.net/icon.ico
the python launcher didn't had his default icon, so looks like the program "tried" to put the icon.ico but somehow wasn't successful.
- PyTom
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Re: Ren'Py 6.8.0 Pre-Released
I suspect that the icon is too big for windows XP. Standard sizes are 48x48, 32x32, and 16x16, and you can include more than one of these sizes in a single icon file.
Let me know if using a smaller icon (or a set of smaller icons) solves this.
I'll note that delta recommended to me the icofx tool for icons. It has a function that can generate all the standard icon formats from a single image, which seems like a reasonable thing to me.
Let me know if using a smaller icon (or a set of smaller icons) solves this.
I'll note that delta recommended to me the icofx tool for icons. It has a function that can generate all the standard icon formats from a single image, which seems like a reasonable thing to me.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
"Silly and fun things are important." - Elon Musk
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- jack_norton
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Re: Ren'Py 6.8.0 Pre-Released
Unfortunately not, I tried to use a 48x48 size but didn't work. Also, when I tried to use XN Resource editor to replace the icon manually, I got an error (like if the icon stored in exe was somehow invalid, don't know).
- PyTom
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Re: Ren'Py 6.8.0 Pre-Released
Fixed this bug. I'll include the fix in a 6.8.0e and release that as 6.8.0 final tomorrow.jack_norton wrote:Unfortunately not, I tried to use a 48x48 size but didn't work. Also, when I tried to use XN Resource editor to replace the icon manually, I got an error (like if the icon stored in exe was somehow invalid, don't know).
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
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- PyTom
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Re: Ren'Py 6.8.0 Pre-Released
Okay, I've released 6.8.0f as the final version of 6.8.0. (I actually bumped the letter twice, and I don't see a need to go back to change it.)
New in the final release is a fix for the icon changing bug, and some tweaks to jEdit. Most notably, jEdit now uses the System look and feel, so it looks a bit more like a Windows application on Windows, at least if you squint a bit. I've also included the BufferTabs plugin, and bumped up the default font size, which should hopefully make things a little more usable.
Enjoy.
New in the final release is a fix for the icon changing bug, and some tweaks to jEdit. Most notably, jEdit now uses the System look and feel, so it looks a bit more like a Windows application on Windows, at least if you squint a bit. I've also included the BufferTabs plugin, and bumped up the default font size, which should hopefully make things a little more usable.
Enjoy.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
"Silly and fun things are important." - Elon Musk
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- Jo'ogn
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Re: Ren'Py 6.8.0 Pre-Released
Thank you! That works for me. I, too, only use SciTe to output error messages. My choice of text editor under Windows XP is "n++".PyTom wrote:The scite fans here will want to grab Scite.zip, and unzip it in the Ren'Py 6.8.0 directory, allowing it to overwrite launcher/editor.rpy.
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Ren'Py: Kassiopeia [very interactive VN] work in progress - looking for proof reader english
Ren'Py: Kassiopeia [very interactive VN] work in progress - looking for proof reader english
- PyTom
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Re: Ren'Py 6.8.0 Pre-Released
So why not use RENPY_EDITOR and RENPY_EDITOR_TRANSIENT to make it so that error messages go to n++? That's the model I'd like to move to... where jEdit is the default, but people can use any editor they choose.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
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