Ren'Py 6.8.0 Released

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Jo'ogn
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Re: Ren'Py 6.8.0 Released

#76 Post by Jo'ogn » Thu Dec 04, 2008 2:02 pm

I just experienced an interesting phenomena. Using an imagemap in the main menu I looked up the style hierachy and assumed the following sound events. This is how I set them in options.rpy

Code: Select all

    style.imagemap_button.activate_sound = "sfx/gui.in.ogg"
    style.imagemap_button.hover_sound = "sfx/gui.hover.ogg"
It turned out that either on hover as well as on a click (activation) I got the hover sound o_o


Then I changed their order (!)

<_<

>_>

Seriously.

Code: Select all

    style.imagemap_button.hover_sound = "sfx/gui.hover.ogg"
    style.imagemap_button.activate_sound = "sfx/gui.in.ogg"
This way round it works as intended o_0;

Now the big Q: Why is the order of setting style parameters relevant?

Secondly: why isn't the activation triggered on "start game" but all other buttons? =_=;
Audio Plays: [original] The White Feathers Directive - [Star Wars] Through Flame and Shadow
Ren'Py: Kassiopeia [very interactive VN] work in progress - looking for proof reader english

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Re: Ren'Py 6.8.0 Released

#77 Post by PyTom » Thu Dec 04, 2008 3:17 pm

Hover implies activate because it's usually the right behavior when no more-specific activation behavior is given. (Think about button backgrounds, position, etc.)

It's not the right behavior for _sound, but that's one case out of ~100 style properties. (Unfortunately, it's also the most common case.)

I don't know why it's not working on start. I'll look into it.
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Beastie

Re: Ren'Py 6.8.0 Released

#78 Post by Beastie » Fri Dec 05, 2008 10:36 pm

I too am having troubles getting the "Edit Script" button to work, and I too downloaded it onto a laptop with Vista- You suggested java script, but I have that. Is there a possibility that it doesn't work with Vista?

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Re: Ren'Py 6.8.0 Released

#79 Post by PyTom » Fri Dec 05, 2008 10:38 pm

You need java (from http://www.java.com ), not javascript. They are two different technologies.
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Re: Ren'Py 6.8.0 Released

#80 Post by blakjak » Tue Dec 16, 2008 2:28 pm

I'm sorry if I'm posting this in the wrong thread. I was testing out the renpygame demo, all goes fine until Heileen says good luck, then I get this error message

http://img356.imageshack.us/img356/4531/errorge0.jpg

I don't know if it has to do with my pc r what, just thought I'd notify.
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Re: Ren'Py 6.8.0 Released

#81 Post by PyTom » Tue Dec 16, 2008 2:36 pm

Hm... I don't know what's causing this.

If you can come up with a set of steps that can repeat this, then I can try to check it out.
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Re: Ren'Py 6.8.0 Released

#82 Post by blakjak » Tue Dec 16, 2008 3:09 pm

Well I tried launching the Aliens game by itself, and it works fine.
-I'm updating to Renpy 6.8.1 just in case.
-So I extract renpygame 1.1 in the renpy-6.8.1 folder.
-There appears a renpygamedemo folder.
-I go to the the launcher and select the renpygame-demo project
-I click launch
- Renpy window appears
-I click start game
- I click until Eileen says god luck and get the error message.

Is that what you meant by steps ? :mrgreen:

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Re: Ren'Py 6.8.0 Released

#83 Post by PyTom » Tue Dec 16, 2008 4:09 pm

The problem was that pygame 1.8 changed the implementation of the Color object, to a way that isn't packaged correctly.

Basically, there are two workarounds:

1) Don't use the Color object at all. Instead of using Color('white'), use (255, 255, 255, 255).

2) Wait for Ren'Py 6.9.0 to come out, which will include a better fix that gets Color working again.

I've gone ahead and updated renpygame to include the (1) style fix. You can download it from:

http://www.renpy.org/wiki/renpy/Frameworks
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Re: Ren'Py 6.8.0 Released

#84 Post by blakjak » Tue Dec 16, 2008 4:20 pm

The updated fix works fine, thank you :)

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