Ren'Py Interactive Director 1.0 Released

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Message
Author
User avatar
jack_norton
Lemma-Class Veteran
Posts: 4067
Joined: Mon Jul 21, 2008 5:41 pm
Completed: Too many! See my homepage
Projects: A lot! See www.winterwolves.com
Tumblr: winterwolvesgames
Contact:

Re: Ren'Py Interactive Director 1.0 Released

#16 Post by jack_norton » Thu Feb 23, 2017 2:28 pm

PyTom wrote:ConditionSwitch and DynamicImage make sense for things like a character's gender or hair color, that won't change over the course of the game. But using a variable to indicate things like emotion seems like a bad idea to me (since we can't predict the new image over a variable change), and so I'd like to replace that with something better.
Ah so that AttributeImage will be the best way to use for example an outfit change?
I am using variables like this now:

Code: Select all

    # lynn adult
    image i_lynnadult = LiveComposite( (606,1024), (0,0),"gfx/chars/lynnadult_[lynn_cloth].png")
    image i_lynnadult angry = LiveComposite( (606,1024), (0,0),"gfx/chars/lynnadult_[lynn_cloth].png", (131,97),"gfx/chars/lynnadult_angry.png" )
    image i_lynnadult happy = LiveComposite( (606,1024), (0,0),"gfx/chars/lynnadult_[lynn_cloth].png", (131,97),"gfx/chars/lynnadult_happy.png" )
    image i_lynnadult sad = LiveComposite( (606,1024), (0,0),"gfx/chars/lynnadult_[lynn_cloth].png", (131,97),"gfx/chars/lynnadult_sad.png" )
so I can use same facial expression over a base body to save disk/VRAM space. Probably the optimization will be mostly noticeable on mobile, since on desktop the PCs are fast enough anyway :)
follow me on Image Image Image
computer games

Raccoon_Leader
Newbie
Posts: 2
Joined: Thu Jun 07, 2018 4:01 pm
Contact:

Re: Ren'Py Interactive Director 1.0 Released

#17 Post by Raccoon_Leader » Thu Jun 07, 2018 4:04 pm

I'm doing the tutorial for the Director, but the director is in Russian and I don't know how to turn it to English

User avatar
Imperf3kt
Lemma-Class Veteran
Posts: 3636
Joined: Mon Dec 14, 2015 5:05 am
Location: Your monitor
Contact:

Re: Ren'Py Interactive Director 1.0 Released

#18 Post by Imperf3kt » Thu Jun 07, 2018 4:13 pm

Raccoon_Leader wrote:
Thu Jun 07, 2018 4:04 pm
I'm doing the tutorial for the Director, but the director is in Russian and I don't know how to turn it to English
Are you on the latest Ren'Py? There were a few translation errors near the end of the 6.99 series
Warning: May contain trace amounts of gratuitous plot.
pro·gram·mer (noun) An organism capable of converting caffeine into code.

Current project: GGD Mentor
Free Android GUI - Updated occasionally
Twitter
Imperf3kt Blackjack - a WIP blackjack game for Android made using Ren'Py

Raccoon_Leader
Newbie
Posts: 2
Joined: Thu Jun 07, 2018 4:01 pm
Contact:

Re: Ren'Py Interactive Director 1.0 Released

#19 Post by Raccoon_Leader » Thu Jun 07, 2018 4:25 pm

Imperf3kt wrote:
Thu Jun 07, 2018 4:13 pm
Raccoon_Leader wrote:
Thu Jun 07, 2018 4:04 pm
I'm doing the tutorial for the Director, but the director is in Russian and I don't know how to turn it to English
Are you on the latest Ren'Py? There were a few translation errors near the end of the 6.99 series
Ok, I updated it and now it's fine. Thanks.

Post Reply

Who is online

Users browsing this forum: No registered users