Positioning_problems.jpg is what it looks like in game. Rando_screenie2 is what I'd like to be able to do (but behind the textbox like a normal sprite, just using a quick example in the mockup)
My sprite coding for Mox:
Code: Select all
image mox angry:
choice:
LiveComposite((738, 768),
(0, 0), Animation("sprites/mox/[mox_size]/[mox_outfit]_tail1.png", 7.45, "sprites/mox/[mox_size]/[mox_outfit]_tail2.png", .15, "sprites/mox/[mox_size]/[mox_outfit]_tail3.png", .15, "sprites/mox/[mox_size]/[mox_outfit]_tail4.png", 5.15, "sprites/mox/[mox_size]/[mox_outfit]_tail3.png", .15, "sprites/mox/[mox_size]/[mox_outfit]_tail2.png", .15,),
(0, 0), "sprites/mox/[mox_size]/[mox_outfit].png",
(0, 0), "sprites/mox/[mox_size]/neutb.png",
(0, 0), Animation("sprites/mox/[mox_size]/blink0.png", 14.45, "sprites/mox/[mox_size]/side_blink1b.png", .10, "sprites/mox/[mox_size]/side_blink2b.png", .10, "sprites/mox/[mox_size]/side_blink3b.png", .25, "sprites/mox/[mox_size]/side_blink2b.png", .10, "sprites/mox/[mox_size]/side_blink1b.png", .10,),
(0, 0), Animation("sprites/mox/[mox_size]/blink0.png", 9.45, "sprites/mox/[mox_size]/blink1b.png", .10, "sprites/mox/[mox_size]/blink2b.png", .10, "sprites/mox/[mox_size]/blink3b.png", .25, "sprites/mox/[mox_size]/blink2b.png", .10, "sprites/mox/[mox_size]/blink1b.png", .10,),
(0, 0), "sprites/mox/[mox_size]/[mox_krokhand].png",
)
8.50
Code: Select all
show mox angry:
yalign -1.60 xalign 1.75 subpixel True alpha 1
parallel:
linear .0 zoom 1.0 alpha 1
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show mox angry at moxsword
transform moxsword:
xalign 0.70 yalign -.80