Ok, I'll need help... AGAIN.
I've been practising how to make custom dialogue boxes and pointers and found an amazing thread started by Nio regarding these topics but I just can't seem to figure this one out.
See the image attached. The text is totally outside of the dialogue window and that's, well, bad.
That's a placeholder box by the way. The text in there is actually part of the story, I thought it was hilarious to use it as the reference screen
I ran the Style Inspector and it pointed to the style.say_dialogue style as the one I apparently need to modify. However I tried to do that without any luck.
Thus, I humbly request: which is the right option to move the dialogue/narration text (the text itself, not the window) to the right position? That is: inside the custom narration/dialogue box.
Of course, thanks in advance.
Dialogue/Text position
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- AlphaProspector
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Dialogue/Text position
Last edited by AlphaProspector on Sat Oct 25, 2008 6:07 pm, edited 1 time in total.
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- PyTom
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Re: Dialogue/Text position
You probably want to use the various padding properties on style.window.
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- AlphaProspector
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Re: Dialogue/Text position
Yup, that was it. Another goal for PyTom. Thanks a lot!PyTom wrote:You probably want to use the various padding properties on style.window.
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