for example, if you have several variable, that when its set to true, an option will appear in a series of menu items or options.
for example if:
and now if we set some of the variable to false$ item1 = true
$ item2 = true
$ item3 = true
[menu]
- [item1]
- [item2]
- [item3]
and is it possible to apply something like this in image map and ui buttons and such? O.o;; Its important, in the sense that I wanted to do something that is more none-linear and modular(?) in terms of the structure of the game, and allow the player to piece together the structure of the story according to their own priorities.$ item1 = true
$ item2 = false
$ item3 = true
[menu]
- [item1]
- [item3]
This is also important in terms of the "exploration" aspect of what I wanted to do. Sort of having the player navigate through a series of image maps, but you can choose from a mnue also, but only to places that you have visited before, for example.
Another question, when I brought in an image map, overlay sort of disappears. Is it suppose to happen? Although the image map is used as a menu items, so I guess I should probably add it to the original overlay control its appearance using a variable. I still have to experiment with this. -_-;;.