[solved]play random sounds for a period of time

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Cristiander
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[solved]play random sounds for a period of time

#1 Post by Cristiander » Sun Mar 12, 2017 11:28 am

I have a couple of sounds and I want them to be played randomly for the duration of a few minutes in my game.
They each take about 10-12 seconds so in order to fill a 5-7 minute mark I can't use queues.

I need them to function independently from the text boxes. How could I do that?
Is there a way to set a function to work in parallel with the text boxes?
Last edited by Cristiander on Sun Apr 02, 2017 2:30 pm, edited 1 time in total.

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indoneko
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Re: play random sounds for a period of time

#2 Post by indoneko » Mon Mar 13, 2017 2:36 am

I'm not sure how you want to "randomize" the music play... but if "shuffle" is fine, then you can call a screen that play play a music list created with MusicRoom class, and jump back to continue the dialogue (or whatever your game was doing at that time). The problem with this is that I can't no longer control what that screen is doing once I jumped. This is just a mock up.... perhaps someone else could make something better than this...

Code: Select all

screen musicbutton:    
    button:
        text "Hit me!" size 35
        background "#211"
        xpos .5
        ypos .5
        xysize(100, 100)
        action [mr.Play(), Jump("continue")]   
        
init python:
    mr = MusicRoom(fadeout=1.0, loop=False, shuffle=True)  #shuffle = random, right? :D
    mr.add("concerto.mp3", always_unlocked=True)
    mr.add("act2_theme.mp3", always_unlocked=True)
    mr.add("Love Song.mp3", always_unlocked=True)
    mr.add("05 Landscaper.mp3", always_unlocked=True)
    mr.add("09 Rainbow.mp3", always_unlocked=True)
 
label start:
        
    "It's so quiet here. How about some music..?"
    call screen musicbutton
    
label continue:

    "Ah... this is better..."    
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Imperf3kt
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Re: play random sounds for a period of time

#3 Post by Imperf3kt » Mon Mar 13, 2017 9:19 pm

Posting as a way to remind myself to supply an answer when I put my computer back together.

Here's what I would try:
You can use the playlist function to stack several sound files to play, one after the other.
Modify that to take a renpy.random value instead.

Define your audio for easy calling

Elsewhere (probably an init-1 block), define the renpy.random function.

I posted a similar function in the cookbook for multiple, random menu sounds. Perhaps it can be tweaked for your specific use.
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Cristiander
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Re: play random sounds for a period of time

#4 Post by Cristiander » Wed Mar 15, 2017 4:03 pm

I did some experimentation and came up with this code in the end:

Code: Select all

init:
    python:
        ##this function creates a playlist of sounds
        def sounds(songlist, lenght, channel_c, initial):
            playlist = ["sounds/pause_1s.mp3"]
            if initial == True:
                for song in songlist:
                    playlist.append(song)
                lenght -= 9

            i = 0
            while i < lenght:
                for song in songlist:
                    ii = renpy.random.randint(0, 8)
                    if ii == 0:
                        playlist.append(song)
                        i += 1

            return renpy.music.play(playlist, channel=channel_c)

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