how to make a continuous text?
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how to make a continuous text?
im planning to make a continuous string of words on renpy that will match a epic backdrop sound how do i make that?
while it is being read it cant be be clicked but can be skipped how do i do that?
while it is being read it cant be be clicked but can be skipped how do i do that?
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Re: how to make a continuous text?
please help
- Imperf3kt
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Re: how to make a continuous text?
We need more information to help. For example, if I tell you "I want to make the world's greatest game, plz help." do you think you know what I want?
You can just set a cps speed in the options (included as "text speed") and presto, 90% done. I think...
You can just set a cps speed in the options (included as "text speed") and presto, 90% done. I think...
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Re: how to make a continuous text?
yes i included the cps then what i want is that after on dialogue is done it automaticaly proceeds to the other next line which is like a prologue text appealImperf3kt wrote:We need more information to help. For example, if I tell you "I want to make the world's greatest game, plz help." do you think you know what I want?
You can just set a cps speed in the options (included as "text speed") and presto, 90% done. I think...
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Re: how to make a continuous text?
sorry for the vague explaination and i cant give the right desriptions or details im not good with itImperf3kt wrote:We need more information to help. For example, if I tell you "I want to make the world's greatest game, plz help." do you think you know what I want?
You can just set a cps speed in the options (included as "text speed") and presto, 90% done. I think...
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Re: how to make a continuous text?
It happens.
So am I right in assuminv you want this to be automatic?
Something like this may do the trick.
So am I right in assuminv you want this to be automatic?
Something like this may do the trick.
Code: Select all
show image
show text "some text"
$ renpy.pause(#seconds, hard=True)
Warning: May contain trace amounts of gratuitous plot.
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Re: how to make a continuous text?
yes automaticImperf3kt wrote:It happens.
So am I right in assuminv you want this to be automatic?
Something like this may do the trick.Code: Select all
show image show text "some text" $ renpy.pause(#seconds, hard=True)
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Re: how to make a continuous text?
okay then next how would like for example after the sound ended it would automatically call the next scene is it possible?Imperf3kt wrote:It happens.
So am I right in assuminv you want this to be automatic?
Something like this may do the trick.Code: Select all
show image show text "some text" $ renpy.pause(#seconds, hard=True)
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Re: how to make a continuous text?
That's what the hard pause is for.
show text will automatically go to the next line after a set time, I think it's 3 seconds by default.
By adding a hard pause, a user cannot skip and the screen won't advance until the seconds have gone by.
So if your sound file is 9 seconds long, set the pause to 9 seconds, or perhaps 10 seconds if you use a fade (fade is 0.5 seconds to black, then to next image. 1 second total)
show text will automatically go to the next line after a set time, I think it's 3 seconds by default.
By adding a hard pause, a user cannot skip and the screen won't advance until the seconds have gone by.
So if your sound file is 9 seconds long, set the pause to 9 seconds, or perhaps 10 seconds if you use a fade (fade is 0.5 seconds to black, then to next image. 1 second total)
Warning: May contain trace amounts of gratuitous plot.
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Re: how to make a continuous text?
okay thank you ill ask more if im in troubleImperf3kt wrote:That's what the hard pause is for.
show text will automatically go to the next line after a set time, I think it's 3 seconds by default.
By adding a hard pause, a user cannot skip and the screen won't advance until the seconds have gone by.
So if your sound file is 9 seconds long, set the pause to 9 seconds, or perhaps 10 seconds if you use a fade (fade is 0.5 seconds to black, then to next image. 1 second total)
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Re: how to make a continuous text?
mahyuringon wrote:okay thank you ill ask more if im in troubleImperf3kt wrote:That's what the hard pause is for.
show text will automatically go to the next line after a set time, I think it's 3 seconds by default.
By adding a hard pause, a user cannot skip and the screen won't advance until the seconds have gone by.
So if your sound file is 9 seconds long, set the pause to 9 seconds, or perhaps 10 seconds if you use a fade (fade is 0.5 seconds to black, then to next image. 1 second total)
how to make a character image shake not the screen but the Character image?
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Re: how to make a continuous text?
You could use ATL for that.
The tutorial and documentation can help you understand ATL.
This is something I plan to get to myself, but currently haven't tried.
I'd suggest maybe define a character sprite in one position, then add a small pause (maybe 0.2 seconds) then give it a new position very close to the first and set it to repeat.
For some extra effect, you could maybe even add some wobbling effect via the rotate function with very smal increments (say, 2°)
The tutorial and documentation can help you understand ATL.
This is something I plan to get to myself, but currently haven't tried.
I'd suggest maybe define a character sprite in one position, then add a small pause (maybe 0.2 seconds) then give it a new position very close to the first and set it to repeat.
For some extra effect, you could maybe even add some wobbling effect via the rotate function with very smal increments (say, 2°)
Warning: May contain trace amounts of gratuitous plot.
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Re: how to make a continuous text?
why do i need to define this?
it usually works but then there is another bug where when i press back button it keeps on looping back to the battle scene? how do i fix that? i made a flag points on the battle scene where if one battle scene is finished it would increment +1 but if defeat -1 it somehow affected the game when i press back it goes back to the battle scene. and when i save the game and load it it's save as the battle scene even though what i saved was not the battle scene...
it usually works but then there is another bug where when i press back button it keeps on looping back to the battle scene? how do i fix that? i made a flag points on the battle scene where if one battle scene is finished it would increment +1 but if defeat -1 it somehow affected the game when i press back it goes back to the battle scene. and when i save the game and load it it's save as the battle scene even though what i saved was not the battle scene...
Re: how to make a continuous text?
Okay, dude, slow down, you aren't even making sense right now.
BTW I'm pretty sure this has nothing to do with making your star-wars-esque wall of text. I'd actually try NVL mode for that.
You have a conditional check, checking if the value action_a is the same as the value of e_defeat.
You also have a label called action_a. I don't see a definition of e_defeat, so this might be a variable, or another label.
So basically what that branch translates to, to me is... If the label action_a equals e_defeat(variable?) do something. Which makes no logical sense.
I can already see multiple typos and awkward sentences. You should get someone to proofread it for you.
I can't even comment on your other issues without seeing relevant code.
BTW I'm pretty sure this has nothing to do with making your star-wars-esque wall of text. I'd actually try NVL mode for that.
You have a conditional check, checking if the value action_a is the same as the value of e_defeat.
You also have a label called action_a. I don't see a definition of e_defeat, so this might be a variable, or another label.
So basically what that branch translates to, to me is... If the label action_a equals e_defeat(variable?) do something. Which makes no logical sense.
I can already see multiple typos and awkward sentences. You should get someone to proofread it for you.
I can't even comment on your other issues without seeing relevant code.
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Re: how to make a continuous text?
I suggest you to study a bit closer your code and try to understand what are you telling it to do.
For example, there are some "return" statements immediately after "jump" statements. It seems to me that you are missing a very important concept: when the code reaches "jump" it will go to the label and never return to that point, so the "return" will never do nothing.
For example, there are some "return" statements immediately after "jump" statements. It seems to me that you are missing a very important concept: when the code reaches "jump" it will go to the label and never return to that point, so the "return" will never do nothing.
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