I have a sound effect, which I would like to have looped throughout a portion of the story. Since sounds on the 'sound' channel can't be looped, and I don't want to use the 'music' or 'voice' channels for this because they're in use, this sound effect is triggered with:
Code: Select all
play audio "sfx/02_3A.ogg" loop
However, how does one stop the sound afterwards? Ive tried "stop audio" as well as "stop sound", but the sound effect keeps playing.
The sound effect is affected by the 'sound' volume slider though, so Ren'Py does seem to treat it as a sound effect.
Does any one know of a way to stop a sound which is triggered that way?