Day Planner Help

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Hyouri
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Posts: 2
Joined: Wed Dec 03, 2008 1:08 pm
Projects: Ultimate Naruto Dating Sim Game
Location: England
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Day Planner Help

#1 Post by Hyouri »

I'm not sure if I should try and use the day planner for this.

I want a stat screen where you get the list of characters (name and picture) and your % out of 100. For example:

Sasuke Uchiha: 20/100
Sakura Haruno: 75/100


But I want it to change each time points are added, like so:

Code: Select all


menu:
    "Hey, Sasuke, your parents are dead!":
        su "... You b******, Naruto."
        $ love_points -= 10
    "Hey, Sasuke. Want me to come with to the shrine with you...?":
        su "... Yeah. I'd like that."
        $ love_points += 15

And then the stat screen would show:

Sasuke Uchiha: 35/100 // 10/100
Sakura Haruno: 75/100



I also would like to know how I could make this screen accessible.
Insanity creeps while sanity sleeps.

JQuartz
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Posts: 1265
Joined: Fri Aug 31, 2007 7:02 am
Projects: 0 completed game. Still haven't made any meaningfully completed games...
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Re: Day Planner Help

#2 Post by JQuartz »

One shouldn't edit codes in DayPlanner unless he/she can understand what those codes does. DayPlanner (at least I feel) is meant to have it's story/dialogue edited but not it's code.
I suspect somebody is stealing my internet identity so don't believe everything I tell you via messages. I don't post or send messages anymore so don't believe anything I tell you via messages or posts.

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