Maybe I formulated it wrong, but basically what I'm looking for is making my game compatible for different resolutions. Right now I'm making all my pictures 1280x720, but I'm not sure if pulling the window to make the game bigger will work (although I think I want it to work like that. Basically so that in fullscreen it actually goes to fullscreen monitor, not just 1280x720 and some black font or some other stuff.
I don't know how else to say it, hopefully you guys understand what I'm looking for.
How do I make my game "compatible" for different resolutions
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Re: How do I make my game "compatible" for different resolut
Game with 1280x720 resolution can still work well on Full HD monitor (1920x1080) in fullscreen mode.
Problem only arises if the monitor doesn't use 16:9 format (i.e ultra wide screen monitor/TV which usually have curved display)
Problem only arises if the monitor doesn't use 16:9 format (i.e ultra wide screen monitor/TV which usually have curved display)
My avatar is courtesy of Mellanthe
- Ocelot
- Lemma-Class Veteran
- Posts: 2404
- Joined: Tue Aug 23, 2016 10:35 am
- Github: MiiNiPaa
- Discord: MiiNiPaa#4384
- Contact:
Re: How do I make my game "compatible" for different resolut
... or good old 4:3 monitor, which is better suited for some tasks, so some people still have it.
< < insert Rick Cook quote here > >
Re: How do I make my game "compatible" for different resolut
Ah, you're right! I forgot about that!Ocelot wrote:... or good old 4:3 monitor, which is better suited for some tasks, so some people still have it.
I'm not sure what's the best solution to handle the difference in monitor resolution and/or aspect ratio. One could make multiple version of assets which cater to different res/AR, but in doing so will make the download size unnecessarily huge...
My avatar is courtesy of Mellanthe
Who is online
Users browsing this forum: No registered users