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How do I make my game "compatible" for different resolutions

Posted: Sat May 06, 2017 6:58 am
by Gustavs14
Maybe I formulated it wrong, but basically what I'm looking for is making my game compatible for different resolutions. Right now I'm making all my pictures 1280x720, but I'm not sure if pulling the window to make the game bigger will work (although I think I want it to work like that. Basically so that in fullscreen it actually goes to fullscreen monitor, not just 1280x720 and some black font or some other stuff.

I don't know how else to say it, hopefully you guys understand what I'm looking for.

Re: How do I make my game "compatible" for different resolut

Posted: Sat May 06, 2017 7:46 am
by indoneko
Game with 1280x720 resolution can still work well on Full HD monitor (1920x1080) in fullscreen mode.

Problem only arises if the monitor doesn't use 16:9 format (i.e ultra wide screen monitor/TV which usually have curved display)

Re: How do I make my game "compatible" for different resolut

Posted: Sat May 06, 2017 9:01 am
by Ocelot
... or good old 4:3 monitor, which is better suited for some tasks, so some people still have it.

Re: How do I make my game "compatible" for different resolut

Posted: Sat May 06, 2017 9:31 am
by indoneko
Ocelot wrote:... or good old 4:3 monitor, which is better suited for some tasks, so some people still have it.
Ah, you're right! I forgot about that! :lol:

I'm not sure what's the best solution to handle the difference in monitor resolution and/or aspect ratio. One could make multiple version of assets which cater to different res/AR, but in doing so will make the download size unnecessarily huge...