Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Eirrir
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#1
Post
by Eirrir » Tue May 09, 2017 5:30 pm
Hi all,
I couldn't find this question answered on this forum, so I thought I would ask. Is it possible to have the quit menu ("Are you sure you want to quit?" "Yes" "No") appear when I press the "esc" button on the game menu screen (where to first start/load game, etc.)? As of now, the escape button doesn't do anything on this screen, and the reason I want this function to happen is to eliminate the need of a "quit" button on my game menu screen for visual purposes. Thank you in advance!
EDIT: Oops I'm sorry, I mean on the "main menu." It's usually the first screen you see in a game.
Last edited by
Eirrir on Wed May 10, 2017 1:59 am, edited 1 time in total.
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Divona
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#2
Post
by Divona » Tue May 09, 2017 11:22 pm
Add
Key interface statement to "screen main_menu()" in "screens.rpy".
Code: Select all
screen main_menu():
## This ensures that any other menu screen is replaced.
tag menu
style_prefix "main_menu"
add gui.main_menu_background
## This empty frame darkens the main menu.
frame:
pass
## The use statement includes another screen inside this one. The actual
## contents of the main menu are in the navigation screen.
use navigation
## Show quit menu when pressed ESC.
key "K_ESCAPE" action Quit(confirm=True)
. . .
Completed:

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Eirrir
- Regular
- Posts: 81
- Joined: Mon Feb 27, 2017 7:16 pm
- Projects: Operation: Future Domination
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Contact:
#3
Post
by Eirrir » Wed May 10, 2017 1:59 am
Divona wrote:Add
Key interface statement to "screen main_menu()" in "screens.rpy".
Code: Select all
screen main_menu():
## This ensures that any other menu screen is replaced.
tag menu
style_prefix "main_menu"
add gui.main_menu_background
## This empty frame darkens the main menu.
frame:
pass
## The use statement includes another screen inside this one. The actual
## contents of the main menu are in the navigation screen.
use navigation
## Show quit menu when pressed ESC.
key "K_ESCAPE" action Quit(confirm=True)
. . .
Great, it works perfectly! Thank you

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