In-game buttons flickering to disabled state
Posted: Mon May 15, 2017 4:17 am
Hi there
. To my understanding, you can assign ground, hover, idle etc states for your buttons. I have them set up for my in-game UI. My ground buttons are set to 50% opacity to indicate they cannot be pressed on in that state.
Let's say I have this scene:
* * *
scene test
"Hi!"
scene test2 with dissolve
"Hey."
* * *
On the second play through, I should be able to hit that skip button at any point. However, I noticed that during:
scene test2 with dissolve
While the dissolve is happening, the skip button shows its disabled state , then once the transition ends, it is enabled again. This is fair enough function wise, but it results in the skip button flickering to its ground state for a tick, which is pretty distracting. Is there a way to get around this?
Thank you so much
.
Let's say I have this scene:
* * *
scene test
"Hi!"
scene test2 with dissolve
"Hey."
* * *
On the second play through, I should be able to hit that skip button at any point. However, I noticed that during:
scene test2 with dissolve
While the dissolve is happening, the skip button shows its disabled state , then once the transition ends, it is enabled again. This is fair enough function wise, but it results in the skip button flickering to its ground state for a tick, which is pretty distracting. Is there a way to get around this?
Thank you so much