Sorry for having so many doubts xD
Is there a way to make all the choices appear on the menu, even if the player can't choose one because he doesn't have enough points?
Player Choices [Solved]
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Player Choices [Solved]
Last edited by Mayuko on Fri May 19, 2017 3:06 pm, edited 1 time in total.
- SuperbowserX
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Re: Player Choices
You can do something like this:
That if statement will only run if you don't meet the requirement to do the action and it will loop the player back to the menu.
Code: Select all
label whatdoyousaytoher:
menu:
"What do you say to her?"
"Hello!":
"You say hi to the girl."
...
"Did you see John anywhere?":
"You ask her."
...
"So, wanna go have coffee?":
if courage < 5:
"You do not have enough {b}courage{/b}..."
jump whatdoyouaskher
"Hey, let's go have coffee!"
Re: Player Choices
Ooh, that really helped. Thank very much ^^
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