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Player Choices [Solved]

Posted: Thu May 18, 2017 11:50 pm
by Mayuko
Sorry for having so many doubts xD

Is there a way to make all the choices appear on the menu, even if the player can't choose one because he doesn't have enough points?

Re: Player Choices

Posted: Fri May 19, 2017 2:53 am
by SuperbowserX
You can do something like this:

Code: Select all

label whatdoyousaytoher:
menu:
    "What do you say to her?"
    "Hello!":
        "You say hi to the girl."
         ...
    "Did you see John anywhere?":
        "You ask her."
         ...
    "So, wanna go have coffee?":
        if courage < 5:
            "You do not have enough {b}courage{/b}..."
             jump whatdoyouaskher
        "Hey, let's go have coffee!"
That if statement will only run if you don't meet the requirement to do the action and it will loop the player back to the menu.

Re: Player Choices

Posted: Fri May 19, 2017 3:06 pm
by Mayuko
Ooh, that really helped. Thank very much ^^