Stats-based actions

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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SeeingStars
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Stats-based actions

#1 Post by SeeingStars »

Hello all, I feel like the solution is more obvious than what I'm making it out to be, but I'm at a mental block filtering through/implementing to no success similar codes.

So what I'm trying to design is a mechanic where performing certain actions cost certain stats (i.e. map navigation costs x stamina, interacting with an npc costs x stamina). In other words, there's an imagemap/navigation mode and and ADV/choice mode. I'm thinking this can be done within the block of code related to that particular stat change; however, I'm not sure on how to proceed. T.T...

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def sta_earn(self, amount):
            self.stamina+= amount
            if self.stamina< 0:
                self.stamina= 0
                "????" <--- Not sure what to do here 
            elif self.stamina> 100:
                self.stamina= 100
*I've thought about a renpy.jump ("label for being to tired"), but I'm not sure how to route it to jump back/handle every situation.

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