Animations that don't loop
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- usul
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Animations that don't loop
I'm trying to incorporate state change animations (animating the transition of a character from one state to another) and I need for the animation to be cycled through once and not repeated or looped. I looked throught the documentation but haven't found any info on this and can't figure it out on my own. Anyone here know how to do this?
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Re: Animations that don't loop
It depends on how you're doing the animation. If you're using Animation, just don't give a time for the last frame. If you're using anim.Filmstrip, you set loop to False.
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