Zorder equivalent in for a transform?
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- SuperbowserX
- Veteran
- Posts: 270
- Joined: Sat Jan 07, 2017 3:09 pm
- Contact:
Zorder equivalent in for a transform?
To have my character avatars overlap the choice menu bars (rather than have them shadow the character's faces), I tried giving my transforms for the character icon position a zorder but it didn't work. Anyone have any ideas?
- Divona
- Miko-Class Veteran
- Posts: 678
- Joined: Sun Jun 05, 2016 8:29 pm
- Completed: The Falconers: Moonlight
- Organization: Bionic Penguin
- itch: bionicpenguin
- Contact:
Re: Zorder equivalent in for a transform?
Choice menu bars are part of the screen which is in "screens" layer, while character avatars are in "master" layer which is below "screens" layer. Z-order wouldn't help in this case, I'm afraid. What you could do is to a create a layer specifically for this character image to be on top of "screens" layer to have them overlap the UI.
See this thread on how to do it:
viewtopic.php?f=8&t=44125
EDIT: If I'm misunderstanding what you're trying to do exactly, then you meant that this character avatar is part of the choice menu screen already. Then, the draw sequence would be from top to bottom. If you move a code that adds the character avatar to be below the choice menu bars, then it should be shown on top.
See this thread on how to do it:
viewtopic.php?f=8&t=44125
EDIT: If I'm misunderstanding what you're trying to do exactly, then you meant that this character avatar is part of the choice menu screen already. Then, the draw sequence would be from top to bottom. If you move a code that adds the character avatar to be below the choice menu bars, then it should be shown on top.
Code: Select all
screen choice(items):
style_prefix "choice"
vbox:
for i in items:
textbutton i.caption action i.action
## Add character avatars here.
add "character_avatar_1.png"
- SuperbowserX
- Veteran
- Posts: 270
- Joined: Sat Jan 07, 2017 3:09 pm
- Contact:
Re: Zorder equivalent in for a transform?
No it wasn't that. What's going on here is that the way my character avatars are positioned, the shadow of the choice menu buttons overlaps on them. My objective is to make it so that my character avatars will always (in case of conflict) overlap the images. If that clears things up.
- Divona
- Miko-Class Veteran
- Posts: 678
- Joined: Sun Jun 05, 2016 8:29 pm
- Completed: The Falconers: Moonlight
- Organization: Bionic Penguin
- itch: bionicpenguin
- Contact:
Re: Zorder equivalent in for a transform?
Does the shadow of the choice menu buttons are part of the choice menu button image? Could you confirm those character avatars are part of the screen code?
- SuperbowserX
- Veteran
- Posts: 270
- Joined: Sat Jan 07, 2017 3:09 pm
- Contact:
Re: Zorder equivalent in for a transform?
Lemme elaborate
The menu choice image is the default one.
The menu choice code is unchanged.
Here are my codes for the character avatar positions.
Then, for showing the images, I just say "show john happy at left", "show john happy at farright" etc..
This is the image problem I'm having.
http://i.imgur.com/PYLVuej.png
My objective is to make it so that the character icon always appears over the choice menu buttons so that the shadow doesn't hit them.
The menu choice image is the default one.
The menu choice code is unchanged.
Here are my codes for the character avatar positions.
Code: Select all
transform left:
size(137, 149)
xpos 0.24
xanchor 0.5
ypos 0.45
yanchor 0.5
transform right:
size(137, 149)
xzoom -1.0
xpos 0.76
xanchor 0.5
ypos 0.45
yanchor 0.5
transform farleft:
size(137, 149)
xpos 0.09
xanchor 0.5
ypos 0.45
yanchor 0.5
transform farright:
size(137, 149)
xzoom -1.0
xpos 0.91
xanchor 0.5
ypos 0.45
yanchor 0.5
This is the image problem I'm having.
http://i.imgur.com/PYLVuej.png
My objective is to make it so that the character icon always appears over the choice menu buttons so that the shadow doesn't hit them.
- Divona
- Miko-Class Veteran
- Posts: 678
- Joined: Sun Jun 05, 2016 8:29 pm
- Completed: The Falconers: Moonlight
- Organization: Bionic Penguin
- itch: bionicpenguin
- Contact:
Re: Zorder equivalent in for a transform?
Yes, you will have to put those on another layer above the choice menu screen.
First, separate the choice menu screen to be in another layer below "screens" so it won't conflict with other screens.
Then define another layer to be on top of the choice menu screen. Let's call it "icons".
Now, when you show those character icons, show them on "icons" layer.
Explanation
Z-order is only working within in own layer. For the sprite, that is the master layer. Choice menu itself is part of the screens, and show on screens layer, which is placed on top of the master layer. So the way to have anything to be on top the choice screen is to place them on another layer that is above the layer where choice screen is displayed.
References:
- config.layers
- config.choice_layer
- Show Statement (onlayer)
First, separate the choice menu screen to be in another layer below "screens" so it won't conflict with other screens.
Then define another layer to be on top of the choice menu screen. Let's call it "icons".
Code: Select all
define config.layers = [ "master", "transient", "choice", "icons", "screens", "overlay" ]
define config.choice_layer = "choice"
Code: Select all
show john happy onlayer icons at farright
Z-order is only working within in own layer. For the sprite, that is the master layer. Choice menu itself is part of the screens, and show on screens layer, which is placed on top of the master layer. So the way to have anything to be on top the choice screen is to place them on another layer that is above the layer where choice screen is displayed.
References:
- config.layers
- config.choice_layer
- Show Statement (onlayer)
Who is online
Users browsing this forum: Bing [Bot]