Some things I noticed about self voicing

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Imperf3kt
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Some things I noticed about self voicing

#1 Post by Imperf3kt »

In the space of about an hour, I turned a public domain poem into a renpy NVL mode game.
It's far from complete, but I thought I'd check out how well self voicing worked on auto play (trying to gauge reading speed)

I instantly noticed two things:
While the 'game' was still ADV mode, auto forward works fine with self voicing enabled, but any {w} tags are completely ignored.

In NVL mode, another curiosity pops up:
In addition to {w} tags being completely ignored, auto forward mode does not work.

This is a project using the new GUI interface and the only changes I have made to it from default is literally the script.


Is this a bug in self voicing, or is it something on my particular computer?
Warning: May contain trace amounts of gratuitous plot.
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Re: Some things I noticed about self voicing

#2 Post by PyTom »

Ignoring {w} and AFM are both intentional for self voicing. It's meant for vision-impaired users, and so simplifies the interface to make it work well for them.

{w} is a problem because the same text shows multiple times. AFM is a problem since if it's enabled, the text can advance before self-voicing is complete.
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Re: Some things I noticed about self voicing

#3 Post by Imperf3kt »

I suppose the only proper workaround is to include full voicing? Does auto wait for the voicing to finish?
Warning: May contain trace amounts of gratuitous plot.
pro·gram·mer (noun) An organism capable of converting caffeine into code.

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Re: Some things I noticed about self voicing

#4 Post by PyTom »

Yes, it does.

Self-voicing is an accessibility feature, not a replacement for a voice track.
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