Hello everyone, I've been looking to separate the speaker's name from the textbox using show_two_window mode, only to find that the program didn't recognize two_window as an argument at all. I looked into it, and found that the # two window variant option mentioned in most tutorials was missing from the screens.rpy file. I added it myself, only to have the textbox I use get duplicated and moved to the top of the screen, with the names being thrown to the far left.
For clarity, this is what I have now:
(The new GUI obscures names far too much, hence the need for a new namebox)
And this is what I'd like to have:
Sorry if any similar question has been brought up, and thank you very much for your time
show_two_window not working?
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- Remix
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Re: show_two_window not working?
In screens.rpy look for
style namebox:
The xpos, ypos and other style declarations are relative to the main textbox, so (presuming they say things like xpos gui.name_xpos) just pop to gui.rpy and find those values and tweak them...
define gui.name_xpos = 40
define gui.name_ypos = -64
The -64 should move it up above the say window text area.
style namebox:
The xpos, ypos and other style declarations are relative to the main textbox, so (presuming they say things like xpos gui.name_xpos) just pop to gui.rpy and find those values and tweak them...
define gui.name_xpos = 40
define gui.name_ypos = -64
The -64 should move it up above the say window text area.
Frameworks & Scriptlets:
- Speech Bubble dialogue system
- Multiple Notify with ATL and history
- (WIP) Radial Masking - needs updating to use Shader
- 7.4 - Smooth Tinting using ATL and matrixcolor
- Several other repositories there too
- SandraMJ
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- itch: sandramj
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Re: show_two_window not working?
Fixed it myself tweaking the gui and screens some days ago, and also created a new style named namebox2 to have the namebox for the other character pop up at the right, but thanks a lot
This is how it currently looks:
I'm yet to figure out how to align the who label in the namebox itself so that the names are written from the center, occupying space in an even way, so any help with that would be appreciated.
Also, what I was wondering was whether show_two_window was still supported or not, since it doesn't seem to be present in the code at all.
This is how it currently looks:
I'm yet to figure out how to align the who label in the namebox itself so that the names are written from the center, occupying space in an even way, so any help with that would be appreciated.
Also, what I was wondering was whether show_two_window was still supported or not, since it doesn't seem to be present in the code at all.
- Remix
- Eileen-Class Veteran
- Posts: 1628
- Joined: Tue May 30, 2017 6:10 am
- Completed: None... yet (as I'm still looking for an artist)
- Projects: An un-named anime based trainer game
- Contact:
Re: show_two_window not working?
## The horizontal alignment of the character's name. This can be 0.0 for left-
## aligned, 0.5 for centered, and 1.0 for right-aligned.
define gui.name_xalign = 0.0
Hopefully that is the right one.
I think show_two_window was a trigger passed into Character to toggle whether a mini picture was shown within the say area... I could well be wrong there though. Never used that myself, so never tried to get it working.
## aligned, 0.5 for centered, and 1.0 for right-aligned.
define gui.name_xalign = 0.0
Hopefully that is the right one.
I think show_two_window was a trigger passed into Character to toggle whether a mini picture was shown within the say area... I could well be wrong there though. Never used that myself, so never tried to get it working.
Frameworks & Scriptlets:
- Speech Bubble dialogue system
- Multiple Notify with ATL and history
- (WIP) Radial Masking - needs updating to use Shader
- 7.4 - Smooth Tinting using ATL and matrixcolor
- Several other repositories there too
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