I want to define a character such that their textbox and dialogue text appears in front of every other layer (meaning in front of screens and overlay and transient). Can I use some version of "show onlayer" in the character definition?
help = Character(None, window_background="helpbox.png", yalign=0.5, #???)
I've already looked through this page here. Maybe I could put it into the style?
https://www.renpy.org/wiki/renpy/doc/re ... /Character
Character with dialogue in new layer[SOLVED]
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Character with dialogue in new layer[SOLVED]
Last edited by TellerFarsight on Thu Aug 24, 2017 10:23 pm, edited 1 time in total.
- TellerFarsight
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Re: Character with dialogue in new layer
I'm trying to make it its own screen now instead of making it a character object, but I still don't know how to put screens on anything other than the screen layer. It recognizes layer as a keyword, but when I use it like this it says 'overlay' is not defined (I'm just using overlay as a test before I bother defining my own layer)
screen tutorial(help):
text "[help]" xalign 0.5 yalign 0.5 size 50 color "#000000"
zorder 12
layer overlay
Edit: I've just made a screen that has text on it and call it whenever I need this character to speak.
screen tutorial(help):
text "[help]" xalign 0.5 yalign 0.5 size 50 color "#000000"
zorder 12
layer overlay
Edit: I've just made a screen that has text on it and call it whenever I need this character to speak.
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