I'm currently working on a very simple Ren'py game with a battle sequence.
There's a monster and a main character.
It's very basic, in that the player picks the battle option, and attacks the monster.
The monster attacks based on a random integer.
What I would like to do, is have the Monster say a different bit of dialogue after each attack from the player.
I've got an idea of how I'd do it in C#, but I'm not familiar with how that would go in Python.
How should I go about this?
I assumed I could do the following:
Code: Select all
x = 0
List1 = ["You'll never be worth anything!", "You are in no way creative!", "Your friends only pretend to like you"]
while x < len(List1):
"[List1[x]]"
$ x +=1
jump BattleChoice #returns player to Battle Menu