The easiest would have been if I could just set this as "define gui.nvl_text_size" for example, but this is clearly not an accepted kind.
I have currently assigned most of the traits I want to the "define character", which changes some of the appearance I want, but I can't figure out how to change how the name is displayed.

(the text has not been edited to reflect that it has character names yet)
I would also like the have a version without character names, so that I could fill the whole screen with text if I wanted. Currently I've assigned the narrator to nvl_narrator (and use character defines for the adv narrator), but I cannot seem to change how the line spacing between paragraphs is done.
I've tried editing "define gui.nvl_spacing", I've tried using "style.nvl_vbox.box_spacing", and fiddle around with all the other gui settings, but no matter what I do, I cannot seem to get rid of the paragraph spacing.

I suspect what I want to do would probably be more practical if I used custom screens (I have assigned the nvl screen to its own layer so that I could display sprites above it), but I'm really struggling to figure out how the box and window thingies work. I just do not get it.


