So this may sound stupid for some of you but I have a label that shows a screen, this screen has a bunch of image buttons that take the player to different labels.
The problem is that the label with the screen has no menus or anything(just a pause line, but that goes away after one click) and I don't want the game to continue if the player clicks anywhere but the image buttons.
Thank you.
How do I "freeze" a label?
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Re: How do I "freeze" a label?
It sounds like you want to use "call screen" rather than "show screen" to show the screen. The call screen statement will block until the screen exits (either by returning a value with Return, or by jumping away with Jump).
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Re: How do I "freeze" a label?
Oh I see, thank you very much for the help!
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