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So I'm trying to make a multiple choice menu when the player has to decide which path to take.
Each answer of this menu is supposed to take you to a short scene when you talk to the character. In that scene you are going to decide yes/no to date him. If you say yes you continue to that path. If no you came back to this menu, but is suppose to hide the character you already spoke to. If you say no to dating all the characters, it should take you to a hidden path. I really don't know how to make it work. I'm very very noob.
label dates_menu:
menu:
"Papyrus" if (sans_choice == False) and (und_choice == False):
"(Let's see how Papyrus is doing)"
$ pap_choice = True
jump pap_date
"Sans" if (pap_choice == False) and (und_choice == False):
"(I wonder if Sans is ok)"
$ sans_choice = True
jump sans_date
"Undyne." if (sans_choice == False) and (pap_choice == False):
"(Maybe we should visit Undyne)"
$ und_choice = True
jump und_date
"All" if if (sans_choice == False) and (pap_choice == False) and (und_choice == False):
"(Let's visit them all)"
jump all_date
default character1_seen = False
default character2_seen = False
label dates_menu:
menu:
"Character 1" if not character1_seen:
"Saw character 1"
character1_seen = True
jump dates_menu
"Character 2" if not character2_seen:
"Saw character 2"
character2_seen = True
jump dates_menu
"Saw both" if character2_seen and character1_seen:
"Hidden until both seen"
jump dates_menu
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 1871, in script
menu:
File "game/script.rpy", line 1872, in <module>
"Papyrus" if not papyrus_seen:
NameError: name 'papyrus_seen' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 1871, in script
menu:
File "C:\Users\cabal_000\Desktop\renpy\renpy\ast.py", line 1459, in execute
choice = renpy.exports.menu(choices, self.set)
File "C:\Users\cabal_000\Desktop\renpy\renpy\exports.py", line 823, in menu
if renpy.python.py_eval(condition) ]
File "C:\Users\cabal_000\Desktop\renpy\renpy\python.py", line 1725, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\cabal_000\Desktop\renpy\renpy\python.py", line 1719, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 1872, in <module>
"Papyrus" if not papyrus_seen:
NameError: name 'papyrus_seen' is not defined
Windows-8-6.2.9200
Ren'Py 6.99.12.2.2029
UT: Kissy Cutie 1.3
This doesn't happen if you play the game since the beggining. Or if you use the code in an empty file, it works just fine.
default papyrus_seen = False
default sans_seen = False
default undyne_seen = False
label dates_menu:
"(Who do you want to visit?)"
menu:
"Papyrus" if not papyrus_seen:
"(Let's visit Papyrus)"
$ papyrus_seen = True
jump papyrus_yesno
"Sans" if not sans_seen:
"(I wonder how San's is doing)"
$ sans_seen = True
jump sans_yesno
"Undyne" if not undyne_seen:
"(Are you worried about Undyne?)"
$ undyne_seen = True
jump undyne_yesno
"Visit All!" if sans_seen and undyne_seen and papyrus_seen:
"(Well what do you want to do then?)"
jump true_path