Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Completed: Eight Sweets, The Heart of Tales, [redacted] Life, Must Love Jaws, A Tune at the End of the World, Three Guys That Paint, The Journey of Ignorance, Portal 2.5.
But if I change this, it'll also change the colour of other places of the interface/GUI, which I don't want; I only want to effect the caret's colour.
Is there any way to create a 'define' label (something like 'define gui.naming_colour') to just affect the caret's colour and nothing else? I'm using Ren'Py version 6.99.12
Last edited by Katy133 on Sun Jul 23, 2017 4:21 pm, edited 1 time in total.
you could try messing around with the code in the input screen under screens.rpy not 100% how to do what you want though I'm sorry. it uses the style prefix for input and then there is a bit of code at the top you could try adjusting (again, not sure how sorry)
Completed: Eight Sweets, The Heart of Tales, [redacted] Life, Must Love Jaws, A Tune at the End of the World, Three Guys That Paint, The Journey of Ignorance, Portal 2.5.
Scribbles wrote: ↑Sun Jul 23, 2017 9:35 am
you could try messing around with the code in the input screen under screens.rpy not 100% how to do what you want though I'm sorry. it uses the style prefix for input and then there is a bit of code at the top you could try adjusting (again, not sure how sorry)
With that info, I was able to figure out where the caret's colour style was located (I didn't realise before that the caret was labeled as 'input' in Ren'Py).
I needed to edit a section from the 'screens.rpy' to this: