Hi there. For some reason, the changes I make to my gui.rpy file are not being reflected in the final game. (e.g. whatever number I change "define gui.text_size" to, the text size remains the same} I've checked and the gui.rpyc file seems to be compiling. I suspect it may have something to do with the "screens.rpy" file I have, but I'm not sure.
Thanks!
Game not reflecting changes to Gui.rpy [Solved]
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Game not reflecting changes to Gui.rpy [Solved]
Last edited by anosmicanimator on Tue Aug 01, 2017 1:55 am, edited 1 time in total.
- Potato0095
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Re: Game not reflecting changes to Gui.rpy
Are you reloading your game? You're sure your saving you gui.rpy? Press Shift + R.
"There are two types of lies: Lies that hurt, and lies that don't."
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Re: Game not reflecting changes to Gui.rpy
Pretty darn sure. I'm saving the file and reloading the game.
- Potato0095
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Re: Game not reflecting changes to Gui.rpy
Strange, I've never heard of something like this. Make another project and change the gui, see if it works there. Also, is your Ren'Py up to date?
"There are two types of lies: Lies that hurt, and lies that don't."
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Re: Game not reflecting changes to Gui.rpy
All right, I figured it out. Turns out the "screens.rpy" file takes precedence over the "gui.rpy" file. I managed to track down the obscure little portion of my "screens.rpy" file which controls the dialogue text style and now I can make changes.
Thanks for all your help!
Thanks for all your help!
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