Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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johandark
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#1
Post
by johandark » Sun Aug 13, 2017 8:07 am
I want to put voice to my game, but my base language is Spanish, I just want to add voice in English... So my idea was use Conditional Statements.
If I put "if lang == "english":" and later the voice thing, should only work on english... but I discovered renpy just Completely ignore this statement... my question is... WHY?!!
Code: Select all
label start:
if lang == "None":
voice "voices/day01/na_sienteselfuerteagarron.ogg"
n "Here you hear this sound because you had chosen original language."
elif lang == "english":
voice "voices/day01/d_¡corre!¡sigueme!.ogg"
d "These words are chosen because you had english option."
d "¡Corre! ¡Sígueme!"
This code is completely ignored except the label start: and d "¡Corre! ¡Sígueme!"... What am I doing wrong?
Thanks!
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Donmai
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#2
Post
by Donmai » Sun Aug 13, 2017 8:42 am
Here are the answers to similar questions. Good luck.
viewtopic.php?f=8&t=40993
viewtopic.php?p=364054#p364054
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Remix
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#3
Post
by Remix » Sun Aug 13, 2017 11:17 am
If you are considering going with the config.auto_voice, you might want to sneak in something like this...
It basically just informs you which voice file it is looking for as you step through say statements in a label
Code: Select all
default voice_file_string = "voices/{language}/{identifier}.ogg"
default voice_file_name_info = ""
init python:
def get_voice_file_name(identifier):
global voice_file_name_info
vdict = {'identifier' : identifier,
# Amend the dict {lang name : folder name} to suit
'language' : {None:'en', 'Spanish':'es'}[_preferences.language]
}
voice_file_name = voice_file_string.format(**vdict)
if renpy.loadable(voice_file_name):
voice_file_name_info = "Found: {0}".format(voice_file_name)
else:
voice_file_name_info = "Missing: {0}".format(voice_file_name)
return voice_file_name
# Tell Ren'py to *try* to voice every line
# using the above function to locate file
config.auto_voice = get_voice_file_name
screen track_data():
vbox:
area (0.2, 0.0, 0.6, 85)
if voice_file_name_info != "":
text voice_file_name_info
textbutton "English" action Function(renpy.change_language, None)
textbutton "Espanol" action Function(renpy.change_language, "Spanish")
label start:
show screen track_data
"First Line"
"Second Line"
"Last Line"
return
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