Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Sorry if the title is a little confusing, but I have a textbutton that is always displayed that opens a screen to display some information. To close the screen i have another textbutton that returns. The problem is whenever I click the 'close' button, my game is at a different spot than when i opened the window. I want to close the screen and be at the same spot I was when I opened it, but instead it seems to jump a head.
why don't you have the textbutton call the screen instead of jumping to a label that calls the screen? then the textbutton that returns would just need the Hide() action. I have a similar button in a VN i'm working on and it works fine.