Hey guys i'm pretty new here.
In the game i'm making I have character busts speaking on the bottom right and left whenever dialogue happens, however the dialogue window (not the text area) extends over the images! It's opacity isn't 100% so it's not fully covering the images but it darkens them quite a bit. I tried to use layer positions to get the images on the closest possible level to the user but that doesn't work. I need help.
Does my problem make any sense? and if it does what can I do? I'll try to attach an image to help explain.https://ibb.co/iJJQhQ
[Solved]Dialogue Window Covering Images
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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[Solved]Dialogue Window Covering Images
Last edited by kylemercury on Thu Aug 24, 2017 7:22 pm, edited 1 time in total.
- Imperf3kt
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Re: Dialogue Window Covering Images
Are you placing the images there using code (i.e. show bust_left.png) or are you using the built-in side image system?
Warning: May contain trace amounts of gratuitous plot.
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pro·gram·mer (noun) An organism capable of converting caffeine into code.
Current project: GGD Mentor
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Re: Dialogue Window Covering Images
I'm using the python code I believe.
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Re: Dialogue Window Covering Images
Try replacing whatever you have with this:
https://www.renpy.org/doc/html/side_image.html
https://www.renpy.org/doc/html/side_image.html
Warning: May contain trace amounts of gratuitous plot.
pro·gram·mer (noun) An organism capable of converting caffeine into code.
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pro·gram·mer (noun) An organism capable of converting caffeine into code.
Current project: GGD Mentor
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Re: Dialogue Window Covering Images
Thanks for your help but I tried working with the side images, changing the ones I have to be side images as well as just having normal ones too they all just stay behind that dialogue window. When i tried implementing that "eileen concerned" example I got an error page.
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Re: Dialogue Window Covering Images
Okay, I played around with it for a bit longer and I was able to get an image to appear where I wanted to thanks, I might have to change up some code but i'll figure it out, thanks a lot!
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