Been trying to a guide about 3d camera but I couldn't find a source in english.
https://www.youtube.com/watch?v=lhA8Ib3iKE8
Anyone know where I can find a guide for this?
How do use a 3d camera?
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- Black Cat 2412
- Regular
- Posts: 74
- Joined: Wed Aug 16, 2017 10:10 am
- Projects: Rapunzel: A classic retold
- Deviantart: BlackCat2412
- Location: Vietnam
- Contact:
Re: How do use a 3d camera?
I don't know if you have seen this, but I hope it helps:
https://github.com/kyouryuukunn/renpy-ActionEditor
https://github.com/kyouryuukunn/renpy-ActionEditor
Re: How do use a 3d camera?
I think the thing I'm looking for is more camera options. I would like to zoom in and out on sprites with backgrounds or a simple CG.Black Cat 2412 wrote: ↑Thu Sep 14, 2017 6:00 am I don't know if you have seen this, but I hope it helps:
https://github.com/kyouryuukunn/renpy-ActionEditor
- Divona
- Miko-Class Veteran
- Posts: 678
- Joined: Sun Jun 05, 2016 8:29 pm
- Completed: The Falconers: Moonlight
- Organization: Bionic Penguin
- itch: bionicpenguin
- Contact:
Re: How do use a 3d camera?
You're working in (simulate) 3D plane. X-axis is left and right. Y-axis is up and down. Z-axis is in and out.
camera_move(x, y, z, rotate=0, duration=0, etc...)
Code: Select all
Moves the camera to a given coordinate and rotation.
`x`
The x coordinate to move the camera to.
`y`
The y coordinate to move the camera to.
`z`
The z coordinate to move the camera to.
`rotate`
Rotation of the camera, perpindicular to the scene, in degrees.
`duration`
The time, in seconds, to complete the camera move. If no time is given,
the move will happen instantaneously.
Code: Select all
$ camera_move(0, 0, 1000, rotate=0, duration=1.0)
Code: Select all
$ camera_move(0, 0, -500, rotate=0, duration=1.0)
Who is online
Users browsing this forum: Bing [Bot]