This sounds like more of a Creator Conner topic, but since it is still about working with Renpy I decided to put it here.
Say, I want my game's image quality to be something like The tutorial or The question (the two games shipped with the engine) or higher. How do I do that ?
My game is also 1280x720. So far I have tried these two methods:
1. Draw the chars' sprites and backgrounds 2 times larger, then scale them down using Photoshop (So the final bg is 1280x720 in pixels)
2. Draw the chars' sprites and backgrounds 2 times larger (So for example my bg will be 2560x1440 in pixels), then scale them down in-game using transform:
Code: Select all
show bg1:
zoom 0.5
The result:
1. All of my image got their quality drastically decreased-they got blurry, the color and shading are butchered to pieces,..
2. This works very well and the image looks great, but I'm worried about making my game too heavy and I don't think this is the right method either because when I checked the image directory of the two games mentioned above all of the images there has the screen size (ex: bg in The Question dimension is still 1280x720, yet they look so high-def compared to mine)
SO: Does this mean that when I draw the sprite/bg for my game, I must work with a 1280x720 canvas (Or one with similar dimension) right from the start? If not, then how do I have high quality image in my game?
For visualization, here are some images:
Method 1 (Left) and 2 (Right) (In my computer method 2 looks even better than this)
Yet, method 2 makes the image ragged when I scale the game's window down (This does not happen with method 1)
Thank in advance