Displaying Images After Choices
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- DiamondDust132
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Displaying Images After Choices
Hello. I'm going to try to explain this the best I can. What I want to happen is an image to briefly pop up whenever the player picks a certain choice on the choice menu. Say for instance, the player picks a choice that leads them on the route of 'GirlA'. I'd want a small picture of 'GirlA' to briefly flash on the screen so the player realizes they're on the right track. I've seen this done in other Ren'Py visual novels, so I know it's possible. I just have no clue where to even begin trying to implement this. Any help would be greatly appreciated.
- RicharDann
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Re: Displaying Images After Choices
Do you want the image to quickly flash when the player hovers on the choice, or after the player already picked the choice?
Either way you could make a transform that shows the image and hides it after a short time, depending on wich way you want to show it you would need to use different code. Here's an example, it's rather crude but it could be a start:
Either way you could make a transform that shows the image and hides it after a short time, depending on wich way you want to show it you would need to use different code. Here's an example, it's rather crude but it could be a start:
Code: Select all
image girlA = "girlA.png"
image girlB = "girlB.png"
transform glimpse:
align (.5,.3)
linear .2 alpha 0
# Or, you can use a screen, the effect seems to be the same:
screen showGlimpse(img):
modal True
add img at Position(xalign=.5,yalign=.3)
timer 0.2 action Hide('showGlimpse') #Hide the screen after half second passes
# The game starts here.
label start:
menu:
"Where should I go?"
"Option 1.": #Girl A's route
show girlA at glimpse
"Let's go with 1."
"Option 2.": #Girl B's route
show girlB at glimpse
"I choose 2."
Last edited by RicharDann on Wed Oct 11, 2017 3:39 pm, edited 3 times in total.
The most important step is always the next one.
- DiamondDust132
- Newbie
- Posts: 20
- Joined: Thu Sep 28, 2017 2:38 am
- Organization: Team Requiem
- itch: team-requiem
- Location: Georgia
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Re: Displaying Images After Choices
Ah! Perfect! That did the trick. Thank you so much!
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