Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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I want to make a renpy call to a label with an argument as error-proof as possible. The labels will be written by other people, so I have no way to make sure they include an argument or not.
I am trying to work around the following not working in renpy:
Why are other people writing labels that you don't know what they are?
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?)
I am trying to enable some simple form of modding in the shape of adding events written in Ren'py. I don't have to block potential errors and push that responsibility onto the modders, but some of them are new to this stuff and one of them will most likely forget to use the argument... Breaking things when I 'd rather keep the game flow going.