[Solved]Is it possible to use nav_eff on the menu choices?

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Ace94
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[Solved]Is it possible to use nav_eff on the menu choices?

#1 Post by Ace94 »

I really haven't found any guide on the nav_eff, so I'd appreciate any help. I am using the standard code that comes with the new Ren'Py

gui.rpy:

Code: Select all

define gui.choice_button_width = 1185
define gui.choice_button_height = None
define gui.choice_button_tile = False
define gui.choice_button_borders = Borders(150, 8, 150, 8)
define gui.choice_button_text_font = gui.text_font
define gui.choice_button_text_size = gui.text_size
define gui.choice_button_text_xalign = 0.5
define gui.choice_button_text_idle_color = "#cccccc"
define gui.choice_button_text_hover_color = "#ffffff"
Last edited by Ace94 on Sun Oct 22, 2017 12:54 pm, edited 1 time in total.

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PyTom
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Re: Is it possible to use nav_eff on the menu choices?

#2 Post by PyTom »

Sorry, but I'm not sure what you mean about nav_eff.
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Ace94
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Re: Is it possible to use nav_eff on the menu choices?

#3 Post by Ace94 »

Nevermind I figured it out, I think! Sorry, I am using an example gui and the screen itself was labeled nav_eff it was basically an easein.

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