Man... it's the same set of topics that just begs me to comment, as I'm sure you're all tired of hearing my opinions on these things by now...
mugenjohncel wrote:
Me?... I wish to contribute to Ren'py's cause by donating spare time and talent concentrating on making VN's that mimic Japanese VN's (with lot's of eyecandy) using Ren'py and release them for free to attract audience hoping that maybe they could spread the word and perhaps inspire a few of them to decided and push things further... encourage them to create their own (hopefully better) VN's using Ren'py... this is my way of saying thanks to Pytom for Ren'py.
I also push myself as a way of saying thanks for renpy. But now that I realize most Japanese VNs are the same old cookie-cutter schoolgirl romances, I actually want something different, so dig deep into the bag of western culture to see what can bring new flavor to the medium.
Its kinda funny that 4ch actually implies technical barriers are better at raising the standard of VNs -- as if there are tons of quality EVNs made with onscripter or kirikiri already.
delta wrote:
My thoughts are that VNs as a genre are dying. There has been little no innovation in the Japanese market as of late.
The bigger anime industry also as a whole is
past its peak. Contrary to what people think, a shrinking market does not necessarily produce more innovation... perhaps less. More stuff that sells = more generic pantsu. 4ch is lucky in that it loves its moe, otherwise that's another thing to complain about.
vlint wrote:
That aside, I don't think creating more commercial visual novels is the answer, even if they are totally awesome. Many, if not most, people will still see the free ones first
That's well and good, but if one is pushing for something to be judged according to non-compromising commercial standards, that person is already working very hard and there comes a point where he asks why isn't he being compensated.
I like to use commercial games as benchmarks -- looking at their art quality, music tracks, number of CGs, playtime. Then just note "Ah, so they're charging 1890 yen / 20 bucks for that, maybe I can match that quality and charge less or none". And it's still not a guarantee that my game will be
fun, but these kinds of games usually are not fun in any case.
Now, if anyone expects to get a 9240 yen quality game for free (without resorting to piracy) -- these things have budgets in the tens of thousands of dollars mind you -- they're just being unreasonable, the spoiled 'free animu' generation.
Back on topic, I just want the Ren'Py community to have enough steam at least to last another 5 more years, hopefully more. 10 years is pretty significant (and rare) for anything software or internet-related, it means it's an old-timer.