Trouble with choices / new endings

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shanewallis123
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Trouble with choices / new endings

#1 Post by shanewallis123 »

I've managed to implement choices but there's a problem, when one plays it will immediately play the other choice once finished with the first choice [unless it's the second / bottom choice in which case it moves on 'naturally]
Also i've been wanting to implement 'end' scenarios, which would end the game early. I've tried using the 'return' for this but it only skips to the first poem, is there a way to make it so one 'return' will continue while another will end the game if you pick the choice associated with it?

The idea is for the player to be presented with the choices and then in the end lead on to the bg / next part but the choices will read one after another [if you pick choice one it will read through that then start playing choice 2...]

I'm also having trouble figuring out how to make an early 'bad end' which would take you back to the main menu, since return in this case takes you to the next poem in the game

-----------------------

label ch0_main: stop music fadeout 2.0 scene bg residential_day with dissolve_scene_full play music t2
s "Heeeeeeeyyy!!"
"I see an annoying girl running toward me from the distance, waving her arms in the air like she's totally
oblivious to any attention she might draw to herself."
"That girl is Sayori, my neighbor and good friend since we were children."
"You know, the kind of friend you'd never see yourself making today, but it just kind of works out because
you've known each other for so long?"
"We used to walk to school together on days like this, but starting around high school she would oversleep more
and more frequently, and I would get tired of waiting up."
$ s_name = "Sayori"

menu:
"But if she's going to chase after me like this, I almost feel better off running away..."

"Run Away":
$ sayori_bulli = True
hide black with dissolve_cg
call ch0_bulli_yes
"Wait for her":
$ sayori_bulli = False
hide black with dissolve_cg
call ch0_bulli_no
return

label ch0_bulli_no:
"However, I just sigh and idle in front of the crosswalk and let Sayori catch up to me."
show sayori 4p at t11 zorder 2
s 4p "Haaahhh...haaahhh..."
s "I overslept again!"
s "But I caught you this time!"
mc "Maybe, but only because I decided to stop and wait for you."
show sayori at s11
s 5c "Eeehhhhh, you say that like you were thinking about ignoring me!"
s "That's mean, [player]!"
mc "Well, if people stare at you for acting weird then I don't want them to think we're a couple or something."
show sayori at t11 zorder 2
s 1a "Fine, fine."
s "But you did wait for me, after all."
s "I guess you don't have it in you to be mean even if you want to~"
mc "Whatever you say, Sayori..."
s 1q "Ehehe~"
show sayori at thide zorder 1
hide sayori
"We cross the street together and make our way to school."
"As we draw near, the streets become increasingly speckled with other students making their daily commute."
show sayori 3a at t11 zorder 2
s "By the way, [player]..."
s "Have you decided on a club to join yet?"
mc "A club?"
mc "I told you already, I'm really not interested in joining any clubs."
mc "I haven't been looking, either."
show sayori at s11
s 4h "Eh? That's not true!"
s "You told me you would join a club this year!"
mc "Did I...?"
"I'm sure it's possible that I did, in one of our many conversations where I dismissively go along with whatever
she's going on about."
"Sayori likes to worry a little too much about me, when I'm perfectly content just getting by on the average
while spending my free time on games and anime."
s 4j "Uh-huh!"
s "I was talking about how I'm worried that you won't learn how to socialize or have any skills before college."
s "Your happiness is really important to me, you know!"
s "And I know you're happy now, but I'd die at the thought of you becoming a NEET in a few years because
you're not used to the real world!"
s 4g "You trust me, right?"
s "Don't make me keep worrying about you..."
mc "Alright, alright..."
mc "I'll look at a few clubs if it makes you happy."
mc "No promises, though."
s 1h "Will you at least promise me you'll try a little?"
mc "Yeah, I guess I'll promise you that."
show sayori at t11 zorder 2
s 4r "Yaay~!"
"Why do I let myself get lectured by such a carefree girl?"
"More than that, I'm surprised I even let myself relent to her."
"I guess seeing her worry so much about me makes me want to ease her mind at least a little bit - even if she
does exaggerate everything inside of her head."


label ch0_bulli_yes:
"Does she even know how embarrassing she looks? If anyone saw her running towards me like that they might
think we're a couple..."
"I don't want anyone getting the wrong idea, so i make a break for it sprinting down the street"
s "Hey! W-wait up!"
"Her voice begins to fade as my feet carry me further down the pavement, no doubt she's still chasing after
me..."
s "[player]!"
"Even this far apart i can hear the exhaustion in her voice... If i keep going there's no way she'll catch me."

menu:
"Can i really leave her alone like this?"

"Yes i can, Run and leave her":
$ sayori_bulli1 = True
hide black with dissolve_cg
call ch0_bulli1_yes
"No i can't, i'll wait for her":
$ sayori_bulli1 = False
hide black with dissolve_cg
call ch0_bulli1_no
return

label ch0_bulli1_no:
"No i can't just leave her all alone..."
"It's not like it's a long walk but it just wouldn't be right going to school without her"
"By the time she's caught up to me she is clearly exhausted, not like either of us are in perfect shape..."
show sayori 4p at t11 zorder 2
s 4p "aahhh...aaahhh..."
s "I've ... Haah ... Got ... Ah ... Y-you!"
mc "Maybe, but only because I decided to stop and wait for you."
show sayori at s11
s 5c "Eeehhhhh, you ... say that ... like you were really ... aaahh ... thinking about up and leaving me!"
s "That's so mean, [player]!"
mc "Well, if people stare at you for acting weird then I don't want them to think we're a couple or something."
show sayori at t11 zorder 2
s 1a "Fine, fine."
s "But you did wait for me, after all."
s "I guess you don't have it in you to be mean even if you want to~"
mc "Whatever you say, Sayori..."
s 1q "Ehehe~"
show sayori at thide zorder 1
hide sayori
"We cross the street together and make our way to school."
"As we draw near, the streets become increasingly speckled with other students making their daily commute."
show sayori 3a at t11 zorder 2
s "By the way, [player]..."
s "Have you decided on a club to join yet?"
mc "A club?"
mc "I told you already, I'm really not interested in joining any clubs."
mc "I haven't been looking, either."
show sayori at s11
s 4h "Eh? That's not true!"
s "You told me you would join a club this year!"
mc "Did I...?"
"I'm sure it's possible that I did, in one of our many conversations where I dismissively go along with whatever
she's going on about."
"Sayori likes to worry a little too much about me, when I'm perfectly content just getting by on the average
while spending my free time on games and anime."
s 4j "Uh-huh!"
s "I was talking about how I'm worried that you won't learn how to socialize or have any skills before college."
s "Your happiness is really important to me, you know!"
s "And I know you're happy now, but I'd die at the thought of you becoming a NEET in a few years because
you're not used to the real world!"
s 4g "You trust me, right?"
s "Don't make me keep worrying about you..."
mc "Alright, alright..."
mc "I'll look at a few clubs if it makes you happy."
mc "No promises, though."
s 1h "Will you at least promise me you'll try a little?"
mc "Yeah, I guess I'll promise you that."
show sayori at t11 zorder 2
s 4r "Yaay~!"
"Why do I let myself get lectured by such a carefree girl?"
"More than that, I'm surprised I even let myself relent to her."
"I guess seeing her worry so much about me makes me want to ease her mind at least a little bit - even if she
does exaggerate everything inside of her head."


label ch0_bulli1_yes:
"We walk together every day, one morning alone won't hurt"
"Besides it's not like she'll hold a grudge, that's not like her. She'll still be the same silly happy Sayori she's
always been"
"Without losing my stride i continue on down the path, turning the corner at the end of the road towards the
school..."
"Was leaving her the right thing to do? Was it too mean? ... No it's just some harmless fun. Besides she
shouldn't have ran at me like an idiot"


scene bg class_day
with wipeleft_scene

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mitoky
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Re: Trouble with choices / new endings

#2 Post by mitoky »

First, it would be good if you put your code here using the way to actually display code:
[*code*] Your code here [/*code*]

(without the stars)
Because as you have it, its hard to say what is the mistake.

shanewallis123
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Re: Trouble with choices / new endings

#3 Post by shanewallis123 »

mitoky wrote: Wed Nov 22, 2017 4:14 pm First, it would be good if you put your code here using the way to actually display code:
[*code*] Your code here [/*code*]

(without the stars)
Because as you have it, its hard to say what is the mistake.
Sorry i'm new here

Code: Select all

 
label ch0_main:
    stop music fadeout 2.0
    scene bg residential_day
    with dissolve_scene_full
    play music t2

    s "Heeeeeeeyyy!!"
    "I see an annoying girl running toward me from the distance, waving her arms in the air like she's totally oblivious to any attention she might draw to herself."
    "That girl is Sayori, my neighbor and good friend since we were children."
    "You know, the kind of friend you'd never see yourself making today, but it just kind of works out because you've known each other for so long?"
    "We used to walk to school together on days like this, but starting around high school she would oversleep more and more frequently, and I would get tired of waiting up."
    $ s_name = "Sayori"

    menu:
        "But if she's going to chase after me like this, I almost feel better off running away..."

        "Run Away":
            $ sayori_bulli = True
            hide black with dissolve_cg
            call ch0_bulli_yes
        "Wait for her":
            $ sayori_bulli = False
            hide black with dissolve_cg
            call ch0_bulli_no
    return

label ch0_bulli_yes:
    "Does she even know how embarrassing she looks? If anyone saw her running towards me like that they might think we're a couple..."
    "I don't want anyone getting the wrong idea, so i make a break for it sprinting down the street"
    s "Hey! W-wait up!"
    "Her voice begins to fade as my feet carry me further down the pavement, no doubt she's still chasing after me..."
    s "[player]!"
    "Even this far apart i can hear the exhaustion in her voice... If i keep going there's no way she'll catch me."
    


label ch0_bulli_no:
    "However, I just sigh and idle in front of the crosswalk and let Sayori catch up to me."
    show sayori 4p at t11 zorder 2
    s 4p "Haaahhh...haaahhh..."
    s "I overslept again!"
    s "But I caught you this time!"
    mc "Maybe, but only because I decided to stop and wait for you."
    show sayori at s11
    s 5c "Eeehhhhh, you say that like you were thinking about ignoring me!"
    s "That's mean, [player]!"
    mc "Well, if people stare at you for acting weird then I don't want them to think we're a couple or something."
    show sayori at t11 zorder 2
    s 1a "Fine, fine."
    s "But you did wait for me, after all."
    s "I guess you don't have it in you to be mean even if you want to~"
    mc "Whatever you say, Sayori..."
    s 1q "Ehehe~"
    show sayori at thide zorder 1
    hide sayori
    "We cross the street together and make our way to school."
    "As we draw near, the streets become increasingly speckled with other students making their daily commute."
    show sayori 3a at t11 zorder 2
    s "By the way, [player]..."
    s "Have you decided on a club to join yet?"
    mc "A club?"
    mc "I told you already, I'm really not interested in joining any clubs."
    mc "I haven't been looking, either."
    show sayori at s11
    s 4h "Eh? That's not true!"
    s "You told me you would join a club this year!"
    mc "Did I...?"
    "I'm sure it's possible that I did, in one of our many conversations where I dismissively go along with whatever she's going on about."
    "Sayori likes to worry a little too much about me, when I'm perfectly content just getting by on the average while spending my free time on games and anime."
    s 4j "Uh-huh!"
    s "I was talking about how I'm worried that you won't learn how to socialize or have any skills before college."
    s "Your happiness is really important to me, you know!"
    s "And I know you're happy now, but I'd die at the thought of you becoming a NEET in a few years because you're not used to the real world!"
    s 4g "You trust me, right?"
    s "Don't make me keep worrying about you..."
    mc "Alright, alright..."
    mc "I'll look at a few clubs if it makes you happy."
    mc "No promises, though."
    s 1h "Will you at least promise me you'll try a little?"
    mc "Yeah, I guess I'll promise you that."
    show sayori at t11 zorder 2
    s 4r "Yaay~!"
    "Why do I let myself get lectured by such a carefree girl?"
    "More than that, I'm surprised I even let myself relent to her."
    "I guess seeing her worry so much about me makes me want to ease her mind at least a little bit - even if she does exaggerate everything inside of her head."

    menu:
        "Can i really leave her alone like this?"

        "Yes i can, Run and leave her":
            $ sayori_bulli1 = True
            hide black with dissolve_cg
            call ch0_bulli1_yes
        "No i can't, i'll wait for her":
            $ sayori_bulli1 = False
            hide black with dissolve_cg
            call ch0_bulli1_no
    return

label ch0_bulli1_yes:
    "We walk together every day, one morning alone won't hurt"
    "Besides it's not like she'll hold a grudge, that's not like her. She'll still be the same silly happy Sayori she's always been"
    "Without losing my stride i continue on down the path, turning the corner at the end of the road towards the school..."
    "Was leaving her the right thing to do? Was it too mean? ... No it's just some harmless fun. Besides she shouldn't have ran at me like an idiot"



label ch0_bulli1_no:
    "No i can't just leave her all alone..."
    "It's not like it's a long walk but it just wouldn't be right going to school without her"
    "By the time she's caught up to me she is clearly exhausted, not like either of us are in perfect shape..."
    show sayori 4p at t11 zorder 2
    s 4p "aahhh...aaahhh..."
    s "I've ... Haah ... Got ... Ah ... Y-you!"
    mc "Maybe, but only because I decided to stop and wait for you."
    show sayori at s11
    s 5c "Eeehhhhh, you ... say that ... like you were really ... aaahh ... thinking about up and leaving me!"
    s "That's so mean, [player]!"
    mc "Well, if people stare at you for acting weird then I don't want them to think we're a couple or something."
    show sayori at t11 zorder 2
    s 1a "Fine, fine."
    s "But you did wait for me, after all."
    s "I guess you don't have it in you to be mean even if you want to~"
    mc "Whatever you say, Sayori..."
    s 1q "Ehehe~"
    show sayori at thide zorder 1
    hide sayori
    "We cross the street together and make our way to school."
    "As we draw near, the streets become increasingly speckled with other students making their daily commute."
    show sayori 3a at t11 zorder 2
    s "By the way, [player]..."
    s "Have you decided on a club to join yet?"
    mc "A club?"
    mc "I told you already, I'm really not interested in joining any clubs."
    mc "I haven't been looking, either."
    show sayori at s11
    s 4h "Eh? That's not true!"
    s "You told me you would join a club this year!"
    mc "Did I...?"
    "I'm sure it's possible that I did, in one of our many conversations where I dismissively go along with whatever she's going on about."
    "Sayori likes to worry a little too much about me, when I'm perfectly content just getting by on the average while spending my free time on games and anime."
    s 4j "Uh-huh!"
    s "I was talking about how I'm worried that you won't learn how to socialize or have any skills before college."
    s "Your happiness is really important to me, you know!"
    s "And I know you're happy now, but I'd die at the thought of you becoming a NEET in a few years because you're not used to the real world!"
    s 4g "You trust me, right?"
    s "Don't make me keep worrying about you..."
    mc "Alright, alright..."
    mc "I'll look at a few clubs if it makes you happy."
    mc "No promises, though."
    s 1h "Will you at least promise me you'll try a little?"
    mc "Yeah, I guess I'll promise you that."
    show sayori at t11 zorder 2
    s 4r "Yaay~!"
    "Why do I let myself get lectured by such a carefree girl?"
    "More than that, I'm surprised I even let myself relent to her."
    "I guess seeing her worry so much about me makes me want to ease her mind at least a little bit - even if she does exaggerate everything inside of her head."


    scene bg class_day
    with wipeleft_scene
    
 

After this i want to add a choice where players can refuse to join a club, ending the game early as a 'bad end' of sorts. But the 'return' continues on to the next chapter / poem rather then ending and i'm not sure how to change that without also changing the return that would come later.

Code: Select all

 
 scene bg class_day
    with wipeleft_scene

    "The school day is as ordinary as ever, and it's over before I know it."
    "After I pack up my things, I stare blankly at the wall, looking for an ounce of motivation."
    mc "Clubs..."
    "Sayori wants me to check out some clubs."
    "I guess I have no choice but to start with the anime club..."

    s "Hellooo?"
    show sayori 1b at t11 zorder 2
    mc "Sayori...?"
    "Sayori must have come into the classroom while I was spacing out."
    "I look around and realize that I'm the only one left in the classroom."
    s 1a "I thought I'd catch you coming out of the classroom, but I saw you just sitting here and spacing out, so I came in."
    s "Honestly, you're even worse than me sometimes... I'm impressed!"
    mc "You don't need to wait up for me if it's going to make you late to your own club."
    s 1y "Well, I thought you might need some encouragement, so I thought, you know..."
    mc "Know what?"
    s 1a "Well, that you could come to my club!"
    mc "Sayori..."
    s 4r "Yeah??"
    mc "...There is no way I'm going to your club."
    show sayori at s11
    s 5d "Eeeehhhhh?! Meanie!"
    "Sayori is vice president of the Literature Club."
    "Not that I was ever aware that she had any interest in literature."
    "In fact, I'm 99\% sure she only did it because she thought it would be fun to help start a new club."
    "Since she was the first one to show interest after the one who proposed the club, she inherited the title \"Vice President\"."
    "That said, my interest in literature is guaranteed to be even less."
    mc "Yeah. I'm going to the anime club."
    show sayori at t11 zorder 2
    s 1g "C'mon, please?"
    mc "Why do you care so much, anyway?"
    s 5b "Well..."
    s "I kind of told the club yesterday I would bring in a new member..."
    s "And Natsuki made cupcakes and everything..."
    s "Ehehe..."
    mc "Don't make promises you can't keep!"
    "I can't tell if Sayori is really that much of an airhead, or if she's so cunning as to have planned all of this out. If i go i might end up dragged into something..."

    menu:
        "Do i really want to go to the literature club"

        "Yes, not like i have anything better to do...":
            $ sayori_joinclub = True
            hide black with dissolve_cg
            call ch0_join_yes
        "No i'll just end up being roped into joining":
            $ sayori_joinclub = True
            hide black with dissolve_cg
            call ch0_join_no
    return    

label ch0_join_no:
    mc "Sorry Sayori but i've got other plans"
    "I don't have other plans..."
    s "B-but Natsuki baked cupcakes"
    mc "not interested, sorry." 
    "There's no way i'm ever joining that Literature club"
    return 

label ch0_join_yes:
    "I let out a long sigh."
    mc "Fine... I'll stop by for a cupcake, okay?"
    show sayori at h11
    s 4r "Yes! Let's go~!"

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trooper6
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Re: Trouble with choices / new endings

#4 Post by trooper6 »

Why is your text all text from Doki Doki Literature Club?
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?)
Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978

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Re: Trouble with choices / new endings

#5 Post by shanewallis123 »

trooper6 wrote: Wed Nov 22, 2017 4:32 pm Why is your text all text from Doki Doki Literature Club?
I'm trying to make a mod for the game ~

i don't take credit for it or anything

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Re: Trouble with choices / new endings

#6 Post by mitoky »

shanewallis123 wrote: Wed Nov 22, 2017 4:40 pm
trooper6 wrote: Wed Nov 22, 2017 4:32 pm Why is your text all text from Doki Doki Literature Club?
I'm trying to make a mod for the game ~

i don't take credit for it or anything
If you only do it for private practice, thats fine. However, since it seems that you will make it public and you are including game text, did you ask the creators if you may do so?

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Re: Trouble with choices / new endings

#7 Post by shanewallis123 »

mitoky wrote: Wed Nov 22, 2017 4:43 pm
shanewallis123 wrote: Wed Nov 22, 2017 4:40 pm
trooper6 wrote: Wed Nov 22, 2017 4:32 pm Why is your text all text from Doki Doki Literature Club?
I'm trying to make a mod for the game ~

i don't take credit for it or anything
If you only do it for private practice, thats fine. However, since it seems that you will make it public and you are including game text, did you ask the creators if you may do so?
They've released mod guidlines for what's ok and what's not and i fully intend to follow those guidlines ~

Mods

The above guidelines regarding fan games also apply to mods of the official DDLC game. A mod is any game or project whose content relies on making changes to the official DDLC game, such as adding/replacing code, art, music, writing, or other assets. Mods are fine as long as you don't make someone pay for it and don't pass it off as something to play instead / before the main game

http://teamsalvato.com/ip-guidelines/

Any mods must NOT be distributed as a complete game. They should contain only the files that are necessary to install the mod (usually files that are added to the DDLC game folder). Most mods only require the scripts.rpa file to be replaced – sometimes images.rpa if new graphics have been added to the game. In this example, please distribute your mod ONLY as these files, so that the user installs it into their existing official DDLC game.

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Re: Trouble with choices / new endings

#8 Post by mitoky »

shanewallis123 wrote: Wed Nov 22, 2017 4:56 pm
mitoky wrote: Wed Nov 22, 2017 4:43 pm
shanewallis123 wrote: Wed Nov 22, 2017 4:40 pm

I'm trying to make a mod for the game ~

i don't take credit for it or anything
If you only do it for private practice, thats fine. However, since it seems that you will make it public and you are including game text, did you ask the creators if you may do so?
They've released mod guidlines for what's ok and what's not and i fully intend to follow those guidlines ~

Mods

The above guidelines regarding fan games also apply to mods of the official DDLC game. A mod is any game or project whose content relies on making changes to the official DDLC game, such as adding/replacing code, art, music, writing, or other assets. Mods are fine as long as you don't make someone pay for it and don't pass it off as something to play instead / before the main game

http://teamsalvato.com/ip-guidelines/

Any mods must NOT be distributed as a complete game. They should contain only the files that are necessary to install the mod (usually files that are added to the DDLC game folder). Most mods only require the scripts.rpa file to be replaced – sometimes images.rpa if new graphics have been added to the game. In this example, please distribute your mod ONLY as these files, so that the user installs it into their existing official DDLC game.
Oh, i see!
So, for the first problem, you should use "jump", instead of "call", like this:

Code: Select all

jump ch0_join_no 
If you want to keep the game going, use "jump xxx" instead and "return" when ending the game.
Additionally, you dont need the return after the menu. Always include "jump" or "return" at the place (like menu choice) or end of a label you want to connect to the next or end it. Hence if you want "label ch0_bulli_yes" to have a sudden end, then add return at the end of that label. Dont leave labels without connection to what should happen next.

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Re: Trouble with choices / new endings

#9 Post by shanewallis123 »

mitoky wrote: Wed Nov 22, 2017 6:00 pm
shanewallis123 wrote: Wed Nov 22, 2017 4:56 pm
mitoky wrote: Wed Nov 22, 2017 4:43 pm

If you only do it for private practice, thats fine. However, since it seems that you will make it public and you are including game text, did you ask the creators if you may do so?
They've released mod guidlines for what's ok and what's not and i fully intend to follow those guidlines ~

Mods

The above guidelines regarding fan games also apply to mods of the official DDLC game. A mod is any game or project whose content relies on making changes to the official DDLC game, such as adding/replacing code, art, music, writing, or other assets. Mods are fine as long as you don't make someone pay for it and don't pass it off as something to play instead / before the main game

http://teamsalvato.com/ip-guidelines/

Any mods must NOT be distributed as a complete game. They should contain only the files that are necessary to install the mod (usually files that are added to the DDLC game folder). Most mods only require the scripts.rpa file to be replaced – sometimes images.rpa if new graphics have been added to the game. In this example, please distribute your mod ONLY as these files, so that the user installs it into their existing official DDLC game.
Oh, i see!
So, for the first problem, you should use "jump", instead of "call", like this:

Code: Select all

jump ch0_join_no 
If you want to keep the game going, use "jump xxx" instead and "return" when ending the game.
Additionally, you dont need the return after the menu. Always include "jump" or "return" at the place (like menu choice) or end of a label you want to connect to the next or end it. Hence if you want "label ch0_bulli_yes" to have a sudden end, then add return at the end of that label. Dont leave labels without connection to what should happen next.
Thank you! i'll try swapping it from Return to jump, this is my first time working with Renpy but it seems simple enough i just need to get used to it all i think ~

Thing about the 'return' ending is that in this game return takes you to the next chapter, the next sequence which is a poem minigame. I want to keep that but also want to add it so if you get a 'bad ending' [bullying the girls or just not joining the club] the game straight up ends for you after your choice

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