"better pour the mix in."
pause (1.0)
show pinkcake at t11 zorder 2
pause (2.0)
show pinkcake2 at t11 zorder 2
pause (0.5)
show pinkcake3 at t11 zorder 2
I don't want them to be able to click and skip this sequence. I want them to be able to click but the clicks do nothing until its over.
[Solved] skipping prevention?
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- Lysandrus
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[Solved] skipping prevention?
Last edited by Lysandrus on Mon Dec 11, 2017 3:18 pm, edited 4 times in total.
- Ocelot
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Re: Can I Temporarily Disable Clicking to continue?
Use $ renpy.pause(1.0, hard=True)
https://www.renpy.org/doc/html/other.html#renpy.pause wrote:renpy.pause(delay=None, music=None, with_none=None, hard=False, checkpoint=None)
Causes Ren'Py to pause. Returns true if the user clicked to end the pause, or false if the pause timed out or was skipped.
delay
If given, the number of seconds Ren'Py should pause for.
music
Retained for compatibility purposes.
with_none
Determines if a with None clause is executed at the end of the pause.
hard
If true, a click will not interrupt the pause. Use this sparingly, as it's hard to distinguish a hard pause from a crashing game.
checkpoint
If true, a checkpoint will be set, and players will be able to roll back to this statement. If false, no checkpoint will be set. If None, a checkpoint will only be set if delay is set.
< < insert Rick Cook quote here > >
- Lysandrus
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Re: Can I Temporarily Disable Clicking to continue?
It halts the aforementioned sequenceOcelot wrote: ↑Sun Dec 10, 2017 7:01 am Use $ renpy.pause(1.0, hard=True)
https://www.renpy.org/doc/html/other.html#renpy.pause wrote:renpy.pause(delay=None, music=None, with_none=None, hard=False, checkpoint=None)
Causes Ren'Py to pause. Returns true if the user clicked to end the pause, or false if the pause timed out or was skipped.
delay
If given, the number of seconds Ren'Py should pause for.
music
Retained for compatibility purposes.
with_none
Determines if a with None clause is executed at the end of the pause.
hard
If true, a click will not interrupt the pause. Use this sparingly, as it's hard to distinguish a hard pause from a crashing game.
checkpoint
If true, a checkpoint will be set, and players will be able to roll back to this statement. If false, no checkpoint will be set. If None, a checkpoint will only be set if delay is set.
- Ocelot
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Re: Can I Temporarily Disable Clicking to continue?
That is strange. Did you try $ renpy.pause(delay=1.0, hard=True) as well?
< < insert Rick Cook quote here > >
- Lysandrus
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Re: Can I Temporarily Disable Clicking to continue?
yes, still halts it. I should be more specific .I want them to click and it do nothing until I specify when it can again.
- IrinaLazareva
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Re: skipping prevention?
Its all good now
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