This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
I am searching for a way to display more than one notify screen at the same time, like a stack of notify.
Does anyone have an idea how to do that ?
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If you want to change the behavior, you'll have to make your own screen.
(When was the last time you backed up your game?)
Software > Drama
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Code: Select all
default notices =  label start: scene bg room show eileen happy $ notices.append("Hi! I'm a message!") $ notices.append("I'm a message too!") $ notices.append("Me too! Me too!") $ notices.append("Hey! This is kind of crowded!") $ notices.append("Give way! I'm an important message!") $ notify_me("Hey, don't push! We were here before!") "You've created a new Ren'Py game." $ notify_me("Phew... finally alone...") "Once you add a story, pictures, and music, you can release it to the world!" return init python: def notify_me(m=""): global notices if m: notices.append(m) if notices: renpy.show_screen('notify_plus', notices=notices) notices =  screen notify_plus(notices): zorder 100 style_prefix "notify" for dd, i in enumerate(notices): frame at notify_plus_appear(dd*3.5): text i timer 4.25+(dd*3.5) action Hide('notify_plus') transform notify_plus_appear(dd=0): on show: yoffset dd*7 alpha 0 xanchor 1.0 xpos 0.0 pause dd linear .25 alpha 1.0 xalign 0.0 pause 3.25 linear .5 alpha 0.0
The stack is created with $ notices.append("Message"), but it's only shown when the function $notify_me("Message") is called. It passes the stack to the screen and empties it for new messages.
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