choice idle background not visible in Android build
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- Nasedo
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choice idle background not visible in Android build
Welcome!
My first post and first problem. I'm using Pen'Py for couple months already, most of the things are perfectly clear for me but, I have one problem. I will try to describe it as it is.
When I'm testing game (Windows) and building Windows distribution - everything is fine, as meant to be. But today, just for my curiosity I tried to build Android release and test it. Everything is working fine... but Choice Menu is not displaying it's background.
Obviously I have the following files as in Windows version I have no problems at all.
gui/button/choice_idle_background.png
gui/button/choice_hover_background.png
I changed those for non-transparent ones, it didn't help. Those backgrounds are not visible and choosing anything from Choice Menu is really hard. I tried to change colour and helps a bit, but using different background colours whatever colour I pick, is not visible or barely visible.
Anyone could help me? I will appreciate any tips.
Btw. Pen'Py is excellent, I'm really proud I choosed Ren'Py as my VN engine. I compared with VN Maker and Tyrano Builder - and honestly Ren'Py wins!
My first post and first problem. I'm using Pen'Py for couple months already, most of the things are perfectly clear for me but, I have one problem. I will try to describe it as it is.
When I'm testing game (Windows) and building Windows distribution - everything is fine, as meant to be. But today, just for my curiosity I tried to build Android release and test it. Everything is working fine... but Choice Menu is not displaying it's background.
Obviously I have the following files as in Windows version I have no problems at all.
gui/button/choice_idle_background.png
gui/button/choice_hover_background.png
I changed those for non-transparent ones, it didn't help. Those backgrounds are not visible and choosing anything from Choice Menu is really hard. I tried to change colour and helps a bit, but using different background colours whatever colour I pick, is not visible or barely visible.
Anyone could help me? I will appreciate any tips.
Btw. Pen'Py is excellent, I'm really proud I choosed Ren'Py as my VN engine. I compared with VN Maker and Tyrano Builder - and honestly Ren'Py wins!
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Re: choice idle background not visible in Android build
Can you put together a short demo of the problem, and post it?
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- Nasedo
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Re: choice idle background not visible in Android build
This is one of the examples:
As I mentioned, it's a simplest menu to create. Everything works fine on PC (Windows 7 / 8.1) 32 / 64bit. Only when I building Android distribution, there's no background in menu - it's completely transparent. Only text is visible on the screen.
PC version has background and its colour displayed properly.
Menu works fine on both platforms - Android and Windows, but on Android is barely readable (due lack of background).
Code: Select all
menu:
"Question?"
"Answer 1":
jump a1label
"Answer 2":
jump a2label
PC version has background and its colour displayed properly.
Menu works fine on both platforms - Android and Windows, but on Android is barely readable (due lack of background).
- Remix
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Re: choice idle background not visible in Android build
Which release of Ren'py are you using? (click the [About] button on the development Launcher, base middle)
Without seeing your gui.rpy (to see all the style hierarchy that choices might use) and screens.rpy (to see that all those styles cascade properly) we'd just be guessing until we can run up an apk and reproduce the same error.
As a step to help focus debugging, could you try an apk with slight changes to screens.rpy?
Basically, hard-code the button backgrounds into the screen choice...
That code basically just tells Ren'py to ignore the style hierarchy and just use the defined images instead, so it might circumnavigate the problem. If it does, the issue lies somewhere in how (whichever version of Android) interprets the style in (whichever version of Ren'py)
Without seeing your gui.rpy (to see all the style hierarchy that choices might use) and screens.rpy (to see that all those styles cascade properly) we'd just be guessing until we can run up an apk and reproduce the same error.
As a step to help focus debugging, could you try an apk with slight changes to screens.rpy?
Basically, hard-code the button backgrounds into the screen choice...
Code: Select all
screen choice(items):
style_prefix "choice"
vbox:
for i in items:
textbutton i.caption:
action i.action
background "gui/button/choice_idle_background.png" # if these are Frames or somesuch, adjust as needed
hover_background "gui/button/choice_hover_background.png"
Frameworks & Scriptlets:
- Speech Bubble dialogue system
- Multiple Notify with ATL and history
- (WIP) Radial Masking - needs updating to use Shader
- 7.4 - Smooth Tinting using ATL and matrixcolor
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Re: choice idle background not visible in Android build
I'm using 6.99.13.2919
My gui.rpy and screens.rpy weren't altered at all. Both files are default.
I tried to implement your advice, it's a little bit better than before (on Android), however:
As I wrote in my code - this could be a temporary solution. It ruins both versions, PC and Android.
Android:
1. If the choice will be longer than one line, pre-defined background will cover only first line.
2. Background will not appears centrally, but its aligned to the left.
PC / Windows:
1. If the choice will be longer than one line, pre-defined background will cover only first line. With default settings choice backgrounds being enlarged to the size of choice.
My gui.rpy and screens.rpy weren't altered at all. Both files are default.
I tried to implement your advice, it's a little bit better than before (on Android), however:
Code: Select all
menu:
"What happen if the answer will be longer than one line?"
"I'm afraid only first line of the choice will have its background but second line will have a transparent background":
jump a1label
"It will be disaster.":
jump a2label
Android:
1. If the choice will be longer than one line, pre-defined background will cover only first line.
2. Background will not appears centrally, but its aligned to the left.
PC / Windows:
1. If the choice will be longer than one line, pre-defined background will cover only first line. With default settings choice backgrounds being enlarged to the size of choice.
- Remix
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Re: choice idle background not visible in Android build
Ok, so Android can find and use the file if it is hard-coded into the screens.rpy rather than determined through navigating the styles...
With it aligning to the left rather than centrally behind the text makes me think that Android (version N.N) is not attributing any styles to the button part of the textbutton and is only using them for the text part (a textbutton is basically just a text widget inside a button widget).
To quick-fix it, you'd have to pretty much go through all the style declarations in gui.rpy for 'gui.choice...' and 'gui.button...' , decide if they affect the background and then hard-code those into screen choice - adding additional 'background_{style}' (or is it 'button_{style}'?) ones to adjust it (e.g. background_xalign 0.5 and (at a guess) background_xfill True).
This should likely be listed as a bug, especially as it affects a recent release of Ren'py
What version of Android is your test misbehaving on?
With it aligning to the left rather than centrally behind the text makes me think that Android (version N.N) is not attributing any styles to the button part of the textbutton and is only using them for the text part (a textbutton is basically just a text widget inside a button widget).
To quick-fix it, you'd have to pretty much go through all the style declarations in gui.rpy for 'gui.choice...' and 'gui.button...' , decide if they affect the background and then hard-code those into screen choice - adding additional 'background_{style}' (or is it 'button_{style}'?) ones to adjust it (e.g. background_xalign 0.5 and (at a guess) background_xfill True).
This should likely be listed as a bug, especially as it affects a recent release of Ren'py
What version of Android is your test misbehaving on?
Frameworks & Scriptlets:
- Speech Bubble dialogue system
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- (WIP) Radial Masking - needs updating to use Shader
- 7.4 - Smooth Tinting using ATL and matrixcolor
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Re: choice idle background not visible in Android build
Aligning to the left is not only one problem as I reported. As my choices could be one-lined or two-lined, in my opinion I can't create any particular style. Correct me please if I'm wrong. Then if I use constant width of this background, I cannot (or I don't know how) create two backgrounds having different height depending on length of the text given in the choice. I'm not sure if I confused you more.Remix wrote: ↑Mon Jan 01, 2018 7:58 am With it aligning to the left rather than centrally behind the text makes me think that Android (version N.N) is not attributing any styles to the button part of the textbutton and is only using them for the text part (a textbutton is basically just a text widget inside a button widget).
To quick-fix it, you'd have to pretty much go through all the style declarations in gui.rpy for 'gui.choice...' and 'gui.button...' , decide if they affect the background and then hard-code those into screen choice - adding additional 'background_{style}' (or is it 'button_{style}'?) ones to adjust it (e.g. background_xalign 0.5 and (at a guess) background_xfill True).
This should likely be listed as a bug, especially as it affects a recent release of Ren'py
What version of Android is your test misbehaving on?
I have only one Android phone with OS version 6.0 (upgrade is not possible).
I think the temporary solution is create blank (black) background - cut scene and choice menu display on this background, make choice and return back to the scene or jump to another if its related with choice made.
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Re: choice idle background not visible in Android build
The
button_xfill True
hard-coded as a setting in screens.rpy *might* make the background scale for multi-line choices (then again it *might* make it fill the screen - maybe someone else knows the correct style to add).
Alternatively, you could set the background as a Frame rather than image, which *should* scale to cover multi-line
note: some might need 'button_' as a prefix... mid code elsewhere, so no time to test
button_xfill True
hard-coded as a setting in screens.rpy *might* make the background scale for multi-line choices (then again it *might* make it fill the screen - maybe someone else knows the correct style to add).
Alternatively, you could set the background as a Frame rather than image, which *should* scale to cover multi-line
Code: Select all
textbutton i.caption:
action i.action
background Frame("gui/button/choice_idle_background.png", 20, 0) # if these are Frames or somesuch, adjust as needed
hover_background Frame("gui/button/choice_hover_background.png", 20, 0)
# optional
focus_mask Frame("gui/button/choice_idle_background.png", 20, 0) # make the frame clickable/sensitive
size_group "uniform_width_choices"
xmaximum 760 # max width
# etc
Frameworks & Scriptlets:
- Speech Bubble dialogue system
- Multiple Notify with ATL and history
- (WIP) Radial Masking - needs updating to use Shader
- 7.4 - Smooth Tinting using ATL and matrixcolor
- Several other repositories there too
Re: choice idle background not visible in Android build
I fix it with:
screen choice(items):
style_prefix "choice"
vbox:
for i in items:
textbutton i.caption action i.action background gui.choice_menu_background
in screens rpy
and
define gui.choice_menu_background = "gui/button/choice_hover_background.png"
in gui.rpy
screen choice(items):
style_prefix "choice"
vbox:
for i in items:
textbutton i.caption action i.action background gui.choice_menu_background
in screens rpy
and
define gui.choice_menu_background = "gui/button/choice_hover_background.png"
in gui.rpy
- apexchimps
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Re: choice idle background not visible in Android build
Hi,
I came accross this same bug. I fixed it by copying choice_idle_background.png:
From: game\gui\button
To: game\gui\phone\button
It has been driving me crazy for days.
Hope it helps.
Best regards!
I came accross this same bug. I fixed it by copying choice_idle_background.png:
From: game\gui\button
To: game\gui\phone\button
It has been driving me crazy for days.
Hope it helps.
Best regards!
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Re: choice idle background not visible in Android build
This is the same fix I found and reported a while back.apexchimps wrote: ↑Sun Oct 21, 2018 3:41 pm Hi,
I came accross this same bug. I fixed it by copying choice_idle_background.png:
From: game\gui\button
To: game\gui\phone\button
It has been driving me crazy for days.
Hope it helps.
Best regards!
It does not seem to be fixed yet.
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Re: choice idle background not visible in Android build
Confirming latest version of Ren'py still has this bug; ironically I found this was an issue by watching a 2 year old video of my game on youtube with an android port I didn't create lol.
Copying the file works (at least solved the menu issue for me) so thank you very, very much for posting a fix to solve the menu lacking the background images. The text was near impossible to read without.
Copying the file works (at least solved the menu issue for me) so thank you very, very much for posting a fix to solve the menu lacking the background images. The text was near impossible to read without.
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