Triggering animation whenever character speaks

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dirtydonnie
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Triggering animation whenever character speaks

#1 Post by dirtydonnie »

Is there a way for a transform to trigger for a specific character whenever their dialogue is on screen?

I basically want to zoom in the sprite a bit whenever they talk and zoom out when not.

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trooper6
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Re: Triggering animation whenever character speaks

#2 Post by trooper6 »

You are looking for Character Callbacks: https://www.renpy.org/doc/html/character_callbacks.html
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?)
Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978

dirtydonnie
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Joined: Mon Jan 01, 2018 5:44 pm
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Re: Triggering animation whenever character speaks

#3 Post by dirtydonnie »

can you give an example of how? im really lost.
I want this to happen:

Code: Select all

show pl at zoomin
pl "Placeholder text"
show pl at zoomout
and i tried this using the example:

Code: Select all

init python:
    def plzoom(event, interact=True, **kwargs):
        if not interact:
            return
            
        if event == "show_done":
            show pl at zoomin
        elif event == "slow_done":
            show pl at zoomout
            
define pl = Character("pl", callback=plzoom)
but it doesnt work.

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