In rare occasions where I have multiple ATL puppets (characters) in the scene or load a lot of them at the same time, the game will lag for a moment before loading all the desired puppets at once whilst ignoring any transition effects like dissolve.
I read about increasing the game's file cache with the following line:
The standard value given in the documentation for X is 8, I've increased this number to 100, 500 and even 1000, all without improvement to loading smoothness of my ATL art assets. I've injected this line of code into the options.rpy since no documentation I found specified which file it should be inserted into.define config.image_cache_size = X
Any ideas for solutions? Forcibly increasing memory allocation to my project might help too, though I wouldn't know how.
My Ren'py project has a resolution of 1920 x 1080 and puppets have a resolution of 1080 x 500. Each puppet consists of multiple layers (body, clothes, faces, eyes, hair, etc.).