Remembering your place in a conversation
Posted: Sat Jan 06, 2018 7:45 pm
Hi! I've been working a little bit on a non-linear chat-based game that involves going back and forth between private chats and a chatroom.
Right now, there are some points where you click to go to a private chat and then you go back to the chatroom and in that chatroom it goes back to a part of the conversation the player has already seen before going on.
To avoid confusing the player, I've considered making it so the color of already read text is different from new text but I also wanted to know if there was any way that Ren'Py can sort of remember where the player was in the conversation and just go back to a certain point based on that so you don't lose your place by accidentally clicking to a different window or something.
I'd imagine one way is to make an individual label for every single line of dialogue and make it so it jumps there based on a variable, but I was curious if there was an easier and less time consuming way to do this.
Thanks!
Right now, there are some points where you click to go to a private chat and then you go back to the chatroom and in that chatroom it goes back to a part of the conversation the player has already seen before going on.
To avoid confusing the player, I've considered making it so the color of already read text is different from new text but I also wanted to know if there was any way that Ren'Py can sort of remember where the player was in the conversation and just go back to a certain point based on that so you don't lose your place by accidentally clicking to a different window or something.
I'd imagine one way is to make an individual label for every single line of dialogue and make it so it jumps there based on a variable, but I was curious if there was an easier and less time consuming way to do this.
Thanks!