Hi all! I have a couple of questions, but this one's the first one:
I'm putting together a visual graphic novel in Ren'Py, and I'm using png speech and thought bubbles rather than the usual interface. I'm also using fully rendered screens to show the character (yes, lots of scene changes but I'll come to that later). The thing is, a lot of Ren'Py games I've played use the "h" key to hide the UI, which doesn't really work for me.
So, can I make the "h" key (or another key) hide everything but the background image?
Is there a way to make the "h" key hide everything but the scene image?
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- Remix
- Eileen-Class Veteran
- Posts: 1628
- Joined: Tue May 30, 2017 6:10 am
- Completed: None... yet (as I'm still looking for an artist)
- Projects: An un-named anime based trainer game
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Re: Is there a way to make the "h" key hide everything but the scene image?
How are you displaying the images you want to remain?
You might get around it using -- show screen x onlayer "master" -- which would lower it onto the 'master' layer which might not be cleared. (sub-note: dunno if that only works for images though). Maybe add Image( "bg.png", _onlayer="master" ) is possible too
Code: Select all
label start:
scene bg 1 # this image would remain
show screen some_screen_that_shows_an_image( img ) # this wouldn't as it is a screen
Last edited by Remix on Wed Jan 10, 2018 10:31 am, edited 1 time in total.
Frameworks & Scriptlets:
- Speech Bubble dialogue system
- Multiple Notify with ATL and history
- (WIP) Radial Masking - needs updating to use Shader
- 7.4 - Smooth Tinting using ATL and matrixcolor
- Several other repositories there too
Re: Is there a way to make the "h" key hide everything but the scene image?
I'm using scene for the background, and screen for the text.
Is there another way I haven't found to show the text image?
Is there another way I haven't found to show the text image?
- Remix
- Eileen-Class Veteran
- Posts: 1628
- Joined: Tue May 30, 2017 6:10 am
- Completed: None... yet (as I'm still looking for an artist)
- Projects: An un-named anime based trainer game
- Contact:
Re: Is there a way to make the "h" key hide everything but the scene image?
... was editing first reply...
You might get around it using -- show screen x onlayer "master" -- which would lower it onto the 'master' layer which might not be cleared. (sub-note: dunno if that only works for images though). Maybe add Image( "bg.png", _onlayer="master" ) is possible too
You might get around it using -- show screen x onlayer "master" -- which would lower it onto the 'master' layer which might not be cleared. (sub-note: dunno if that only works for images though). Maybe add Image( "bg.png", _onlayer="master" ) is possible too
Frameworks & Scriptlets:
- Speech Bubble dialogue system
- Multiple Notify with ATL and history
- (WIP) Radial Masking - needs updating to use Shader
- 7.4 - Smooth Tinting using ATL and matrixcolor
- Several other repositories there too
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