Hey guys making a little game for some friends and had two questions.
1. How do I set it up so if the player idles on a certain line of dialogue it skips him to a new one? I have a timer set up but it seems to not be doing anything, and the one I found seems built for menus. I basically want it so if you sit on a certain dialogue line too long it jumps to a little easter egg scene and when that finishes, brings you back as if nothing happened.
Slightly related, I wanted to make it so an image switches to others while it's sitting there. It's going to be sorta like Doki Doki Literature Club like I'm sure a bunch of you know of already, where the character portrait 'glitches' as its sitting there. I have an image for unglitched and an image for glitched, but I also thought I'd set that on a timer to keep switching back and forth.
2. How do I make a character slide around? I know how to make them move around on show, like to enter the scene, but I'm a bit lost on how to make them either leave the scene in a certain direction or move around during dialogue. For instance, a character is at the center of the screen, and slides to the left when another one takes center spot.
Skipping to dialogue on a timer, and character movement
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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PinkPanzer
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PinkPanzer
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Re: Skipping to dialogue on a timer, and character movement
Fraid I gotta bump this since I never got an answer and I'm still lost here.
- solarProtag
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Re: Skipping to dialogue on a timer, and character movement
Hi there, I have a quick answer for your second question!
For the example you mentioned
The "movein__" transformations are exactly what they sound like; your image moves into the screen from whatever side you specify (the renpy doc has every version of this in detail.)
There's also the "moveout__" transformations which do the opposite.
Or if the character that takes the center spot is already shown, you can just use the move transformation instead.
I highly recommend giving the Transitions page on the docs a read, it even mentions transition families to customize your own versions of these transitions.
For the example you mentioned
you would do something like this!For instance, a character is at the center of the screen, and slides to the left when another one takes center spot.
Code: Select all
show Character at center
chara "some dialogue you want to have them say"
show Character at left with move
show NewChara at center with moveinrightThere's also the "moveout__" transformations which do the opposite.
Or if the character that takes the center spot is already shown, you can just use the move transformation instead.
I highly recommend giving the Transitions page on the docs a read, it even mentions transition families to customize your own versions of these transitions.
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