Code: Select all
screen shun:
tag menu # This ensures that any other menu screen is replaced.
add "gui/libro.png" # We add the image that is shown in the background of the preferences screen.
imagebutton auto "gui/inicio_%s.png" xpos 0 ypos 0 focus_mask True action ShowMenu('libro') activate_sound ("musica/menu/Blip2.wav") hovered [ Play ("test_alz2", "sfx/click.wav")]
use personajes
imagebutton auto "gui/shun/shun_%s.png" xpos 1100 ypos 50 focus_mask
imagebutton auto "gui/shun/primero_%s.png" xpos 1100 ypos 450 focus_mask
if shun:
imagebutton auto "gui/shun/secpos_%s.png" xpos 1100 ypos 550 focus_mask
elif inmortalidad:
imagebutton auto "gui/shun/terpos_%s.png" xpos 1100 ypos 550 focus_mask
imagebutton auto "gui/flechar_%s.png" xpos 1600 ypos 900 focus_mask True action ShowMenu('shun2') activate_sound ("musica/menu/Blip2.wav") hovered [ Play ("test_one", "sfx/click.wav")]
Code: Select all
screen personajes:
tag menu # This ensures that any other menu screen is replaced.
add "gui/libro.png" # We add the image that is shown in the background of the preferences screen.
imagebutton auto "gui/inicio_%s.png" xpos 0 ypos 0 focus_mask True action ShowMenu('libro') activate_sound ("musica/menu/Blip2.wav") hovered [ Play ("test_alz2", "sfx/click.wav")]
imagebutton auto "gui/takashi_%s.png" xpos 300 ypos 300 focus_mask True action ShowMenu('takashi') activate_sound ("musica/menu/Blip2.wav") hovered [ Play ("test_one", "sfx/click.wav")]
if shuncontacto:
imagebutton auto "gui/2shun_%s.png" xpos 300 ypos 350 focus_mask True action ShowMenu('shun') activate_sound ("musica/menu/Blip2.wav") hovered [ Play ("test_one", "sfx/click.wav")]
else:
imagebutton auto "gui/1_%s.png" xpos 300 ypos 350 focus_mask
if elzbietacontacto:
imagebutton auto "gui/3elzbieta_%s.png" xpos 300 ypos 400 focus_mask True action ShowMenu('elzbieta') activate_sound ("musica/menu/Blip2.wav") hovered [ Play ("test_one", "sfx/click.wav")]
else:
imagebutton auto "gui/1_%s.png" xpos 300 ypos 400 focus_mask
if aicontacto:
imagebutton auto "gui/4ai_%s.png" xpos 300 ypos 450 focus_mask True action ShowMenu('ai') activate_sound ("musica/menu/Blip2.wav") hovered [ Play ("test_one", "sfx/click.wav")]
else:
imagebutton auto "gui/1_%s.png" xpos 300 ypos 450 focus_mask
if jackcontacto:
imagebutton auto "gui/5jack_%s.png" xpos 300 ypos 500 focus_mask True action ShowMenu('jack') activate_sound ("musica/menu/Blip2.wav") hovered [ Play ("test_one", "sfx/click.wav")]
else:
imagebutton auto "gui/1_%s.png" xpos 300 ypos 500 focus_mask
if noelcontacto:
imagebutton auto "gui/6noel_%s.png" xpos 300 ypos 550 focus_mask True action ShowMenu('noel') activate_sound ("musica/menu/Blip2.wav") hovered [ Play ("test_one", "sfx/click.wav")]
else:
imagebutton auto "gui/1_%s.png" xpos 300 ypos 550 focus_mask
if robertocontacto:
imagebutton auto "gui/7roberto_%s.png" xpos 300 ypos 600 focus_mask True action ShowMenu('roberto') activate_sound ("musica/menu/Blip2.wav") hovered [ Play ("test_one", "sfx/click.wav")]
else:
imagebutton auto "gui/1_%s.png" xpos 300 ypos 600 focus_mask
if valentynacontacto:
imagebutton auto "gui/8valentyna_%s.png" xpos 300 ypos 650 focus_mask True action ShowMenu('valentyna') activate_sound ("musica/menu/Blip2.wav") hovered [ Play ("test_one", "sfx/click.wav")]
else:
imagebutton auto "gui/1_%s.png" xpos 300 ypos 650 focus_mask
imagebutton auto "gui/flechar_%s.png" xpos 800 ypos 900 focus_mask True action ShowMenu('personajes2') activate_sound ("musica/menu/Blip2.wav") hovered [ Play ("test_one", "sfx/click.wav")]
Here I leave an explanatory image:
https://ibb.co/dfmuMw