** First of all, I apologize that this is not a code or technical question.
My problem is that you can not print the font you want, not ASCII. In addition to not having a font folder in the game folder, there is also no style.default.font in options.rpy. Even the word font itself did not exist.
Is there any other way to solve this problem?
I can't start the first step to output a font.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
-
- Newbie
- Posts: 7
- Joined: Sun Jan 21, 2018 6:39 am
- Contact:
- Remix
- Eileen-Class Veteran
- Posts: 1628
- Joined: Tue May 30, 2017 6:10 am
- Completed: None... yet (as I'm still looking for an artist)
- Projects: An un-named anime based trainer game
- Contact:
Re: I can't start the first step to output a font.
Font declarations are in gui.rpy in modern Ren'py versions...
(note: I created a /fonts/ folder if there wasn't one already -- otf or ttf are recommended)
## The font used for in-game text.
define gui.text_font = "gui/fonts/font_name.ttf"
## The font used for character names.
define gui.name_text_font = "gui/fonts/font_name.ttf"
## The font used for out-of-game text.
define gui.interface_text_font = "gui/fonts/font_name.ttf"
(note: I created a /fonts/ folder if there wasn't one already -- otf or ttf are recommended)
## The font used for in-game text.
define gui.text_font = "gui/fonts/font_name.ttf"
## The font used for character names.
define gui.name_text_font = "gui/fonts/font_name.ttf"
## The font used for out-of-game text.
define gui.interface_text_font = "gui/fonts/font_name.ttf"
Frameworks & Scriptlets:
- Speech Bubble dialogue system
- Multiple Notify with ATL and history
- (WIP) Radial Masking - needs updating to use Shader
- 7.4 - Smooth Tinting using ATL and matrixcolor
- Several other repositories there too
-
- Newbie
- Posts: 7
- Joined: Sun Jan 21, 2018 6:39 am
- Contact:
Re: I can't start the first step to output a font.
Thank you! It's solved!Remix wrote: ↑Sun Jan 21, 2018 7:19 am Font declarations are in gui.rpy in modern Ren'py versions...
(note: I created a /fonts/ folder if there wasn't one already -- otf or ttf are recommended)
## The font used for in-game text.
define gui.text_font = "gui/fonts/font_name.ttf"
## The font used for character names.
define gui.name_text_font = "gui/fonts/font_name.ttf"
## The font used for out-of-game text.
define gui.interface_text_font = "gui/fonts/font_name.ttf"
Who is online
Users browsing this forum: Bing [Bot], Google [Bot]