Renpy: How to put some transitions in windows/dialogue boxes/textbox???

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Ollicutnev
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Renpy: How to put some transitions in windows/dialogue boxes/textbox???

#1 Post by Ollicutnev »

So I've set this:

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config.window_show_transition = dissolve
, expecting my windows/dialogue boxes of the characters to dissolve upon entrance and exit. However, every time I test it out, the dialogue boxes would appear without any transition whatsoever. The bg images are transitioning fine. The buttons are working, too. Even the main menu(fading from black into the Chapter static screen to the real part of the game where you actually read the dialogues). I don't know about a sprite though because my VNdoesn't need one for the meantime yet.

Am I doing something wrong? Was that line of code not appropriate? Or is there an easier way of doing this...?

Please advise me... :cry:

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Farryn
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Re: Renpy: How to put some transitions in windows/dialogue boxes/textbox???

#2 Post by Farryn »

Maybe this?
viewtopic.php?f=8&t=31489

Those commands might link the dialogue box to the default transition.

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