Additional Narrator Textbox Does Not Use Default Textbox Dialogue Settings!? SOLVED

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Helyees
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Projects: Panzer Hearts
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Additional Narrator Textbox Does Not Use Default Textbox Dialogue Settings!? SOLVED

#1 Post by Helyees » Fri Jan 26, 2018 10:45 am

Hello Dev Friends :D

I'm stuck with these small problem I have and can't find out what is the problem. :)

I have two textboxes. One for the Character Dialogue and one for the Narrator.

Character Dialogue works just fine with the dialogue behaving like this inside the box..
Image

But..Whit my narrator it is not workin? :shock:
Narrator is described with:
define narrator = Character('',color="#f5f5f5", window_background="box2", window_xsize=1484)
This leads to textbox and dialouge behaving like this? :?
Image

In some way the additional Narrator textbox does not seem to use the default settings for the textbox? How could I get the text work the same way in the narrator textbox?
Last edited by Helyees on Sat Jan 27, 2018 3:08 am, edited 1 time in total.

User avatar
Helyees
Regular
Posts: 152
Joined: Tue Mar 08, 2016 3:14 pm
Projects: Panzer Hearts
Contact:

Re: Additional Narrator Textbox Does Not Use Default Textbox Dialogue Settings!?

#2 Post by Helyees » Sat Jan 27, 2018 2:31 am

This did the trick! thanks goes to Errihl! :D
screen say(who, what):
style_prefix "say"

window:
id "window"

if who is not None:
background Image("gui/textbox.png", xalign=0.5, yalign=1.0)


window:
style "namebox"
text who id "who"

else:
background Image("gui/box2.png", xalign=0.5, yalign=1.0)

text what id "what"

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